๐Ÿ˜ถMutability

Mutability And Reference VS Privative Types in JavaScript

Mutability && Primitive && Reference Examples


Mutability And Reference VS Privative Types in JavaScript

Mutability && Primitive && Reference Examples

Mutability

In JavaScript, String values are immutable, which means that they cannot be altered once created.

For example, the following code:

let myStr = "Bob";
myStr[0] = "J";

cannot change the value of myStr to Job, because the contents of myStr cannot be altered. Note that this does not mean that myStr cannot be changed, just that the individual characters of a string literal cannot be changed. The only way to change myStr would be to assign it with a new string, like this:

let myStr = "Bob";
myStr = "Job";

Objects are passed by reference, are mutable, and can be modified by our functions:

function rotateLeft(arr, num) {
    for (let i = 0; i < num; i++) {
        let el = arr.pop();
        arr.unshift(el);
    }
}
let myArr = [1, 2, 3, 4, 5, ];
rotateLeft(myArr, 2);
console.log(myArr);

Strings are passed by value, are immutable, and a new array is constructed and returned, because it cannot be changed in place.

function rotateString(str, num) {
    return str.slice(num) + str.slice(0, num);
}

let str = "foobar";
let ret = rotateString(str, 3);
console.log(str);
console.log(ret);

Dereferencing

Arrays

To dereference an array, use let [var1, var2] syntax.

let arr = ['one', 'two', 'three'];

let [first] = arr;
console.log(first);

Objects

To dereference attributes from an object, use let {} syntax.

Primitive Data Types in Depth

What is a Reference?

References are everywhere in JS, but theyโ€™re invisible. They just look like variables. Some languages, like C, call these things out explicitly as pointers, with their own syntax to boot. But JS doesnโ€™t have pointers, at least not by that name. And JS doesnโ€™t have any special syntax for them, either.

Take this line of JavaScript for example: it creates a variable called word that stores the string โ€œhelloโ€.

let word = "hello"

Notice how word points to the box with the โ€œhelloโ€. Thereโ€™s a level of indirection here. The variable is not the box. The variable points to the box. Let that sink in while you continue reading.

Now letโ€™s give this variable a new value using the assignment operator =:

word = "world"

Whatโ€™s actually happening here isnโ€™t that the โ€œhelloโ€ is being replaced by โ€œworldโ€ โ€“ itโ€™s more like an entirely new box is created, and the word is reassigned to point at the new box. (and at some point, the โ€œhelloโ€ box is cleaned up by the garbage collector, since nothing is using it)

If youโ€™ve ever tried to assign a value to a function parameter, you probably realized this doesnโ€™t change anything outside the function.

The reason this happens is because reassigning a function parameter will only affect the local variable, not the original one that was passed in. Hereโ€™s an example:

function reassignFail(word) {
  // this assignment does not leak out
  word = "world"
}

let test = "hello"
reassignFail(test)
console.log(test) // prints "hello"

Initially, only test is pointing at the value โ€œhelloโ€.

Once weโ€™re inside the function, though, both test and word are pointing at the same box.

After the assignment (word = "world"), the word variable points at its new value โ€œworldโ€. But we havenโ€™t changed test. The test variable still points at its old value.

This is how assignment works in JavaScript. Reassigning a variable only changes that one variable. It doesnโ€™t change any other variables that also pointed at that value. This is true whether the value is a string, boolean, number, object, array, functionโ€ฆ every top-level variable works this way.

Two Types of Types

JavaScript has two broad categories of types, and they have different rules around assignment and referential equality. Letโ€™s talk about those.

Primitive Types in JavaScript

There are the primitive types like string, number, boolean (and also symbol, undefined, and null). These ones are immutable. a.k.a. read-only, canโ€™t be changed.

When a variable holds one of these primitive types, you canโ€™t modify the value itself. You can only reassign that variable to a new value.

The difference is subtle, but important!

Said another way, when the value inside a box is a string/number/boolean/symbol/undefined/null, you canโ€™t change the value. You can only create new boxes.

It does not work like thisโ€ฆ

This is why, for example, all of the methods on strings return a new string instead of modifying the string, and if you want that new value, youโ€™ve gotta store it somewhere.

let name = "Dave"
name.toLowerCase();
console.log(name) // still capital-D "Dave"

name = name.toLowerCase()
console.log(name) // now it's "dave"

Every other type: Objects, Arrays, etc.

The other category is the object type. This encompasses objects, arrays, functions, and other data stuctures like Map and Set. They are all objects.

The big difference from primitive types is that objects are mutable! You can change the value in the box.

Immutable is Predictable

If you pass a primitive value into a function, the original variable you passed in is guaranteed to be left alone. The function canโ€™t modify whatโ€™s inside it. You can rest assured that the variable will always be the same after calling a function โ€“ any function.

But with objects and arrays (and the other object types), you donโ€™t have that assurance. If you pass an object into a function, that function could change your object. If you pass an array, the function could add new items to it, or empty it out entirely.

So this is one reason why a lot of people in the JS community try to write code in an immutable way: itโ€™s easier to figure out what the code does when youโ€™re sure your variables wonโ€™t change unexpectedly. If every function is written to be immutable by convention, you never need to wonder what will happen.

A function that doesnโ€™t change its arguments, or anything outside of itself, is called a pure function. If it needs to change something in one of its arguments, itโ€™ll do that by returning a new value instead. This is more flexible, because it means the calling code gets to decide what to do with that new value.

Recap: Variables Point to Boxes, and Primitives are Immutable

Weโ€™ve talked about how assigning or reassigning a variable effectively โ€œpoints it at a boxโ€ that contains a value. And how assigning a literal value (as opposed to a variable) creates a new box and points the variable at it.

let num = 42
let name = "Dave"
let yes = true
let no = false
let person = {
  firstName: "Dave",
  lastName: "Ceddia"
}
let numbers = [4, 8, 12, 37]

This is true for primitive and object types, and itโ€™s true whether itโ€™s the first assignment or a reassignment.

Weโ€™ve talked about how primitive types are immutable. You canโ€™t change them, you can only reassign the variable to something else.

Now letโ€™s look at what happens when you modify a property on an object.

Modifying the Contents of the Box

Weโ€™ll start with a book object representing a book in a library that can be checked out. It has a title and an author and an isCheckedOut flag.

let book = {
  title: "Tiny Habits",
  author: "BJ Fogg",
  isCheckedOut: false
}

Hereโ€™s our object and its values as boxes:

a Book object with 3 properties

And then letโ€™s imagine we run this code:

book.isCheckedOut = true

Hereโ€™s what that does to the object:

Notice how the book variable never changes. It continues to point at the same box, holding the same object. Itโ€™s only one of that objectโ€™s properties that has changed.

Notice how this follows the same rules as earlier, too. The only difference is that the variables are now inside an object. Instead of a top-level isCheckedOut variable, we access it as book.isCheckedOut, but reassigning it works the exact same way.

The crucial thing to understand is that the object hasnโ€™t changed. In fact, even if we made a โ€œcopyโ€ of the book by saving it in another variable before modifying it, we still wouldnโ€™t be making a new object.

let book = {
  title: "Tiny Habits",
  author: "BJ Fogg",
  isCheckedOut: false
}

let backup = book

book.isCheckedOut = true

console.log(backup === book)  // true!

The line let backup = book will point the backup variable at the existing book object. (itโ€™s not actually a copy!)

Hereโ€™s how that would play out:

The console.log at the end further proves the point: book is still equal to backup, because they point at the same object, and because modifying a property on book didnโ€™t change the shell of the object, it only changed the internals.

Variables always point to boxes, never to other variables. When we assign backup = book, JS immediately does the work to look up what book points to, and points backup to the same thing. It doesnโ€™t point backup to book.

This is nice: it means that every variable is independent, and we donโ€™t need to keep a sprawling map in our heads of which variables point to which other ones. That would be very hard to keep track of!

Mutating an Object in a Function

Wayyy back up in the intro I alluded to changing a variable inside a function, and how that sometimes โ€œstays inside the functionโ€ and other times it leaks out into the calling code and beyond.

We already talked about how reassigning a variable inside a function will not leak out, as long as itโ€™s a top-level variable like book or house and not a sub-property like book.isCheckedOut or house.address.city.

function doesNotLeak(word) {
  // this assignment does not leak out
  word = "world"
}

let test = "hello"
reassignFail(test)
console.log(test) // prints "hello"

And anyway, this example used a string, so we couldnโ€™t modify it even if we tried. (because strings are immutable, remember)

But what if we had a function that received an object as an argument? And then changed a property on it?

function checkoutBook(book) {
  // this change will leak out!
  book.isCheckedOut = true
}

let book = {
  title: "Tiny Habits",
  author: "BJ Fogg",
  isCheckedOut: false
}

checkoutBook(book);

Hereโ€™s what happens:

Look familiar? Itโ€™s the same animation from earlier, because the end result is exactly the same! It doesnโ€™t matter whether book.isCheckedOut = true occurs inside a function or outside, because that assignment will modify the internals of the book object either way.

If you want to prevent that from happening, you need to make a copy, and then change the copy.

function pureCheckoutBook(book) {
  let copy = { ...book }

  // this change will only affect the copy
  copy.isCheckedOut = true

  // gotta return it, otherwise the change will be lost
  return copy
}

let book = {
  title: "Tiny Habits",
  author: "BJ Fogg",
  isCheckedOut: false
}

// This function returns a new book,
// instead of modifying the existing one,
// so replace `book` with the new checked-out one
book = pureCheckoutBook(book);

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