[Ray tracing](https://en.wikipedia.org/wiki/Ray_tracing_(graphics))
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- Educational ray tracer.
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- Ray tracing extension for WebGPU.
- NVIDIA’s implementation of RTX ray-tracing in Quake II.
- Ray Tracer written completely in Julia.
- Monte Carlo ray tracer developed using Rust.
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- Rust crate which exports rays, axis-aligned bounding boxes, and binary bounding volume hierarchies.
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- Implementation of the Ray Tracer Challenge in Swift.
- Collection of high-performance ray tracing kernels, developed at Intel.
- Small, simple path tracer written in C.
- High performance physically based renderer in C++11.
- High-Quality and Real-Time Rendering with DXR and Other APIs.
- Implementation of 'Ray Tracing in One Weekend' in Rust (and wasm).
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- Full Hardware Real-Time Ray-Tracer. ()
- Toy Ray Tracer in Rust.
- C++-based, cross platform ray tracing library. ()
- How ray tracing can be integrated into a modern, forward+ engine with minimal-to-no content changes.
- Cross platform ray tracing renderer in C++. ()
- Differentiable Monte Carlo Ray Tracing through Edge Sampling.
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- Advanced camera toolkit for the Arnold renderer. Ray tracing through real lenses. ()
- Physically-based path tracer in Rust.
- High-performance proprietary CPU path tracer written in the Rust programming language.
- Open source, end-to-end distributed tracing. ()
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- Beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine.
- Simple ray tracing & rasterization engine written in rust.
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- Slightly psychotic path tracer.
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.
- Create, ray trace & export programmatically defined Signed Distance Function CSG geometries with an API suited for generative art - in your browser.
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