Shaders
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- Build and Share your best shaders with the world and get inspired.
- Software rendering crate that lets you write shaders with Rust.
- Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders. ()
- Step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
- Advanced shading language for production GI renderers.
- Lightweight, cross-platform & full-featured desktop tool for creating and testing HLSL and GLSL shaders.
- Experimental shader translation library for the needs of gfx-rs project and WebGPU.
- Shader-based software renderer written from scratch in C89.
- Huge library of MatCap textures in PNG and ZMT.
- Friendly web-component for writing and rendering shaders.
- Tool designed for cross-compiling HLSL to other shading languages.
- Shaders For People Who Don't Know How To Shader, a tutorial series for beginners.
- Shading language that extends HLSL with new capabilities for building modular, extensible, and high-performance real-time shading systems.
- Interface for programming GPU shaders in the mode of a direct manipulation image editor like Photoshop.
- Generate SPIR-V bytecode from an operation graph.
- Tiny library for launching compute shaders on D3D11 and Metal.
- Live editor for GPU shaders, built on Zig, Neovim, and WebGPU. ()
- Real-time 3D shader visualizer.
- Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.
- GLSL type checker, code formatter, and minifier for WebGL. ()
- Lightweight GLSL live-coding tool for macOS. ()