# List Of Programming Languages By Type

### Array languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=1)]

Main category: [Array programming languages](https://en.wikipedia.org/wiki/Category:Array_programming_languages)

[Array programming](https://en.wikipedia.org/wiki/Array_programming) (also termed vector or multidimensional) languages generalize operations on scalars to apply transparently to [vectors](https://en.wikipedia.org/wiki/Vector_\(mathematics\)), [matrices](https://en.wikipedia.org/wiki/Matrix_\(mathematics\)), and [higher-dimensional arrays](https://en.wikipedia.org/wiki/Higher-dimensional_array).

* [A+](https://en.wikipedia.org/wiki/A%2B_\(programming_language\))
* [Analytica](https://en.wikipedia.org/wiki/Analytica_\(software\))
* [APL](https://en.wikipedia.org/wiki/APL_\(programming_language\))
* [BASIC](https://en.wikipedia.org/wiki/BASIC_\(programming_language\))
* [Chapel](https://en.wikipedia.org/wiki/Chapel_\(programming_language\))
* [Fortran 90](https://en.wikipedia.org/wiki/Fortran_90)
* [FreeMat](https://en.wikipedia.org/wiki/FreeMat)
* [GAUSS](https://en.wikipedia.org/wiki/GAUSS_\(software\))
* [Interactive Data Language](https://en.wikipedia.org/wiki/Interactive_Data_Language)(IDL)
* [J](https://en.wikipedia.org/wiki/J_\(programming_language\))
* [Julia](https://en.wikipedia.org/wiki/Julia_\(programming_language\))
* [K](https://en.wikipedia.org/wiki/K_\(programming_language\))
* [MATLAB](https://en.wikipedia.org/wiki/MATLAB)
* [Octave](https://en.wikipedia.org/wiki/GNU_Octave)
* [Q](https://en.wikipedia.org/wiki/Q_\(programming_language_from_Kx_Systems\))
* [R](https://en.wikipedia.org/wiki/R_\(programming_language\))
* [S](https://en.wikipedia.org/wiki/S_\(programming_language\))
* [Scilab](https://en.wikipedia.org/wiki/Scilab)
* [S-Lang](https://en.wikipedia.org/wiki/S-Lang)
* [SequenceL](https://en.wikipedia.org/wiki/SequenceL)
* [Speakeasy](https://en.wikipedia.org/wiki/Speakeasy_\(computational_environment\))
* [Wolfram Language](https://en.wikipedia.org/wiki/Wolfram_Language)
* [X10](https://en.wikipedia.org/wiki/X10_\(programming_language\))
* [ZPL](https://en.wikipedia.org/wiki/ZPL_\(programming_language\))

### Assembly languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=2)]

Main article: [Assembly language](https://en.wikipedia.org/wiki/Assembly_language)

[Assembly languages](https://en.wikipedia.org/wiki/Assembly_language) directly correspond to a [machine language](https://en.wikipedia.org/wiki/Machine_language) (see [below](https://en.wikipedia.org/wiki/List_of_programming_languages_by_type#Machine_languages)), although there may not be a 1-1 mapping between an individual statement and an individual instruction, so machine code instructions appear in a form understandable by humans. Assembly languages let programmers use symbolic addresses, which the [assembler](https://en.wikipedia.org/wiki/Assembly_language_assembler) converts to absolute or [relocatable](https://en.wikipedia.org/wiki/Relocation_\(computing\)) addresses. Most assemblers also support [macros](https://en.wikipedia.org/wiki/Macro_\(computer_science\)) and [symbolic constants](https://en.wikipedia.org/wiki/Constant_\(computer_programming\)).

### Authoring languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=3)]

Main article: [Authoring language](https://en.wikipedia.org/wiki/Authoring_language)

An [authoring language](https://en.wikipedia.org/wiki/Authoring_language) is a programming language desined for use by a non-computer expert to easily create tutorials, websites, and other interactive computer programs.

* [Darwin Information Typing Architecture](https://en.wikipedia.org/wiki/Darwin_Information_Typing_Architecture) (DITA)
* [Lasso](https://en.wikipedia.org/wiki/Lasso_\(programming_language\))
* [PILOT](https://en.wikipedia.org/wiki/PILOT)
* [TUTOR](https://en.wikipedia.org/wiki/TUTOR_\(programming_language\))
* [Authorware](https://en.wikipedia.org/wiki/Adobe_Authorware)

### Constraint programming languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=4)]

Main article: [Constraint programming](https://en.wikipedia.org/wiki/Constraint_programming)

A [constraint programming language](https://en.wikipedia.org/wiki/Constraint_programming_language) is a [declarative programming language](https://en.wikipedia.org/wiki/Declarative_programming_language) where relationships between variables are expressed as [constraints](https://en.wikipedia.org/wiki/Constraint_\(mathematics\)). Execution proceeds by attempting to find values for the variables which satisfy all declared constraints.

* [Constraint Handling Rules](https://en.wikipedia.org/wiki/Constraint_Handling_Rules)
* [ECLiPSe](https://en.wikipedia.org/wiki/ECLiPSe)

### Command line interface languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=5)]

[Command-line interface](https://en.wikipedia.org/wiki/Command-line_interface) (CLI) languages are also called batch languages or job control languages. Examples:

* [4DOS](https://en.wikipedia.org/wiki/4DOS) (extended command-line shell for [IBM PCs](https://en.wikipedia.org/wiki/IBM_Personal_Computer))
* [4OS2](https://en.wikipedia.org/wiki/4OS2) (extended command-line shell for [IBM PCs](https://en.wikipedia.org/wiki/IBM_Personal_Computer))
* [bash](https://en.wikipedia.org/wiki/Bash_\(Unix_shell\)) (the Bourne-Again shell from [GNU](https://en.wikipedia.org/wiki/GNU), [Free Software Foundation](https://en.wikipedia.org/wiki/Free_Software_Foundation) (FSF))
* [CLIST](https://en.wikipedia.org/wiki/CLIST) ([MVS](https://en.wikipedia.org/wiki/MVS) Command List)
* [CMS EXEC](https://en.wikipedia.org/wiki/CMS_EXEC)
* [csh](https://en.wikipedia.org/wiki/C_shell) and [tcsh](https://en.wikipedia.org/wiki/Tcsh) (C-like shell from [Bill Joy](https://en.wikipedia.org/wiki/Bill_Joy) at UC [Berkeley](https://en.wikipedia.org/wiki/BSD))
* [DIGITAL Command Language](https://en.wikipedia.org/wiki/DIGITAL_Command_Language) (DCL) – standard CLI language for [VMS](https://en.wikipedia.org/wiki/OpenVMS) ([DEC](https://en.wikipedia.org/wiki/Digital_Equipment_Corporation), [Compaq](https://en.wikipedia.org/wiki/Compaq), [HP](https://en.wikipedia.org/wiki/Hewlett-Packard))
* [DOS batch language](https://en.wikipedia.org/wiki/Batch_file)(standard CLI/batch language for the [IBM PC](https://en.wikipedia.org/wiki/IBM_Personal_Computer)running [DOS](https://en.wikipedia.org/wiki/DOS) operating systems, popular before [Windows](https://en.wikipedia.org/wiki/Microsoft_Windows))
* [EXEC 2](https://en.wikipedia.org/wiki/EXEC_2)
* [Expect](https://en.wikipedia.org/wiki/Expect) (a [Unix](https://en.wikipedia.org/wiki/Unix) automation and test tool)
* [fish](https://en.wikipedia.org/wiki/Friendly_interactive_shell) (a [Unix](https://en.wikipedia.org/wiki/Unix) shell)
* [Hamilton C shell](https://en.wikipedia.org/wiki/Hamilton_C_shell) (a C shell for Windows)
* [ksh](https://en.wikipedia.org/wiki/KornShell) (a standard [Unix](https://en.wikipedia.org/wiki/Unix) shell, written by [David Korn](https://en.wikipedia.org/wiki/David_Korn_\(computer_scientist\)))
* [Rc](https://en.wikipedia.org/wiki/Rc) (command-line shell for [Plan 9](https://en.wikipedia.org/wiki/Plan_9_from_Bell_Labs))
* [Rexx](https://en.wikipedia.org/wiki/Rexx)
* [sh](https://en.wikipedia.org/wiki/Bourne_shell) (the standard [Unix](https://en.wikipedia.org/wiki/Unix) shell, written by [Stephen R. Bourne](https://en.wikipedia.org/wiki/Stephen_R._Bourne))
* [TACL](https://en.wikipedia.org/wiki/TACL) (Tandem Advanced Command Language)
* [Windows batch language](https://en.wikipedia.org/wiki/Batch_file)(Windows batch file language as understood by [COMMAND.COM](https://en.wikipedia.org/wiki/COMMAND.COM) and [CMD.EXE](https://en.wikipedia.org/wiki/CMD.EXE))
* [Windows PowerShell](https://en.wikipedia.org/wiki/Windows_PowerShell) ([.NET](https://en.wikipedia.org/wiki/.NET_Framework)-based CLI)
* [zsh](https://en.wikipedia.org/wiki/Z_shell) (a [Unix](https://en.wikipedia.org/wiki/Unix) shell)

### Compiled languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=6)]

These are languages typically processed by [compilers](https://en.wikipedia.org/wiki/Compiler), though theoretically any language can be compiled or interpreted\[[citation needed](https://en.wikipedia.org/wiki/Wikipedia:Citation_needed)]. See also [compiled language](https://en.wikipedia.org/wiki/Compiled_language).

* [ActionScript](https://en.wikipedia.org/wiki/ActionScript)
* [Ada](https://en.wikipedia.org/wiki/Ada_\(programming_language\)) (multi-purpose language)
* [ALGOL](https://en.wikipedia.org/wiki/ALGOL) (very influential language design; the second high-level language compiler)
  * [SMALL](https://en.wikipedia.org/wiki/SMALL) Machine ALGOL Like Language
* [Ballerina](https://en.wikipedia.org/wiki/Ballerina_\(programming_language\)) (compiled to [bytecode](https://en.wikipedia.org/wiki/Bytecode) specific to the Ballerina Runtime (BVM))
* [BASIC](https://en.wikipedia.org/wiki/BASIC) (some dialects, including the first version of Dartmouth BASIC)
* [BCPL](https://en.wikipedia.org/wiki/BCPL)
* [C](https://en.wikipedia.org/wiki/C_\(programming_language\)) (one of the most widely used procedural languages)
* [C++](https://en.wikipedia.org/wiki/C%2B%2B) (widely used multiparadigm language derived from C)
* [C#](https://en.wikipedia.org/wiki/C_Sharp_\(programming_language\)) (compiled into [CIL](https://en.wikipedia.org/wiki/Common_Intermediate_Language), generates a native image at runtime)
* [Ceylon](https://en.wikipedia.org/wiki/Ceylon_\(programming_language\)) (compiled into [JVM](https://en.wikipedia.org/wiki/Java_virtual_machine)[bytecode](https://en.wikipedia.org/wiki/Bytecode))
* [CHILL](https://en.wikipedia.org/wiki/CHILL)
* [CLIPPER 5.3](https://en.wikipedia.org/wiki/Clipper_\(programming_language\)) (programming Language for DOS-based software)
* [CLEO](https://en.wikipedia.org/wiki/LEO_\(computer\)) (Clear Language for Expressing Orders) on the British [Leo computers](https://en.wikipedia.org/wiki/LEO_\(computer\))
* [Clojure](https://en.wikipedia.org/wiki/Clojure_\(programming_language\)) (compiled into [JVM](https://en.wikipedia.org/wiki/Java_virtual_machine)[bytecode](https://en.wikipedia.org/wiki/Bytecode))
* [COBOL](https://en.wikipedia.org/wiki/COBOL)
* [Cobra](https://en.wikipedia.org/wiki/Cobra_\(programming_language\))
* [Common Lisp](https://en.wikipedia.org/wiki/Common_Lisp)
* [Crystal](https://en.wikipedia.org/wiki/Crystal_\(programming_language\))
* [Curl](https://en.wikipedia.org/wiki/Curl_\(programming_language\))
* [D](https://en.wikipedia.org/wiki/D_\(programming_language\)) (from a reengineering of C++)
* [DASL](https://en.wikipedia.org/wiki/Distributed_Application_Specification_Language) compiles into Java, JavaScript, JSP, Flex, etc. as .war file
* [Delphi](https://en.wikipedia.org/wiki/Delphi_programming_language) ([Borland](https://en.wikipedia.org/wiki/Borland)'s [Object Pascal](https://en.wikipedia.org/wiki/Object_Pascal) development system)
* [DIBOL](https://en.wikipedia.org/wiki/DIBOL) (Digital Interactive Business Oriented Language)
* [Dylan](https://en.wikipedia.org/wiki/Dylan_\(programming_language\))
* [eC](https://en.wikipedia.org/wiki/EC_\(programming_language\))
* [Eiffel](https://en.wikipedia.org/wiki/Eiffel_\(programming_language\)) (object-oriented language developed by [Bertrand Meyer](https://en.wikipedia.org/wiki/Bertrand_Meyer))
  * [Sather](https://en.wikipedia.org/wiki/Sather)
  * [Ubercode](https://en.wikipedia.org/wiki/Ubercode)
* [Elm](https://en.wikipedia.org/wiki/Elm_\(programming_language\))
* [Emacs Lisp](https://en.wikipedia.org/wiki/Emacs_Lisp)
* [Emerald](https://en.wikipedia.org/wiki/Emerald_\(programming_language\))
* [Erlang](https://en.wikipedia.org/wiki/Erlang_\(programming_language\))
* [F#](https://en.wikipedia.org/wiki/F_Sharp_\(programming_language\)) (compiled into [CIL](https://en.wikipedia.org/wiki/Common_Intermediate_Language), to generate runtime image)
* [Factor](https://en.wikipedia.org/wiki/Factor_\(programming_language\))
* [Fortran](https://en.wikipedia.org/wiki/Fortran) (the first high-level, compiled language, from [IBM](https://en.wikipedia.org/wiki/IBM)'s [John Backus](https://en.wikipedia.org/wiki/John_Backus))
* [GAUSS](https://en.wikipedia.org/wiki/GAUSS_\(software\))
* [Go](https://en.wikipedia.org/wiki/Go_\(programming_language\))
* [Gosu](https://en.wikipedia.org/wiki/Gosu_\(programming_language\)) (compiled into [JVM](https://en.wikipedia.org/wiki/Java_virtual_machine)[bytecode](https://en.wikipedia.org/wiki/Bytecode))
* [Groovy](https://en.wikipedia.org/wiki/Groovy_\(programming_language\)) (compiled into [JVM](https://en.wikipedia.org/wiki/Java_virtual_machine)[bytecode](https://en.wikipedia.org/wiki/Bytecode))
* [Haskell](https://en.wikipedia.org/wiki/Haskell_\(programming_language\))
* [Harbour](https://en.wikipedia.org/wiki/Harbour_\(software\))
* [Java](https://en.wikipedia.org/wiki/Java_\(programming_language\)) (usually compiled into [JVM](https://en.wikipedia.org/wiki/Java_virtual_machine) [bytecode](https://en.wikipedia.org/wiki/Bytecode) although ahead-of-time (AOT) compilers exist that compile to [machine code](https://en.wikipedia.org/wiki/Machine_code))
* [JOVIAL](https://en.wikipedia.org/wiki/JOVIAL)
* [Julia](https://en.wikipedia.org/wiki/Julia_\(programming_language\)) (Compiled on the fly to machine code)
* [Kotlin](https://en.wikipedia.org/wiki/Kotlin_\(programming_language\)) (Kotlin/Native uses [LLVM](https://en.wikipedia.org/wiki/LLVM) to produce native binaries)
* [LabVIEW](https://en.wikipedia.org/wiki/LabVIEW)
* [Mercury](https://en.wikipedia.org/wiki/Mercury_\(programming_language\))
* [Mesa](https://en.wikipedia.org/wiki/Mesa_\(programming_language\))
* [Nemerle](https://en.wikipedia.org/wiki/Nemerle) (compiled into intermediate language bytecode)
* [Nim](https://en.wikipedia.org/wiki/Nim_\(programming_language\))
* [Objective-C](https://en.wikipedia.org/wiki/Objective-C)
* [P](https://en.wikipedia.org/wiki/P_\(programming_language\))
* [Pascal](https://en.wikipedia.org/wiki/Pascal_\(programming_language\)) (most implementations)
* [PL/I](https://en.wikipedia.org/wiki/PL/I) (general purpose language, originally for IBM mainframes)
* [Plus](https://en.wikipedia.org/wiki/Plus_\(programming_language\))
* [Python](https://en.wikipedia.org/wiki/Python_\(programming_language\)) (compiles to intermediate [VM](https://en.wikipedia.org/wiki/Virtual_machine) [bytecode](https://en.wikipedia.org/wiki/Bytecode))
* [RPG](https://en.wikipedia.org/wiki/IBM_RPG) (Report Program Generator)
* [Rust](https://en.wikipedia.org/wiki/Rust_\(programming_language\))
* [Scala](https://en.wikipedia.org/wiki/Scala_\(programming_language\)) (compiled into [JVM](https://en.wikipedia.org/wiki/Java_virtual_machine)[bytecode](https://en.wikipedia.org/wiki/Bytecode))
* [Scheme](https://en.wikipedia.org/wiki/Scheme_\(programming_language\)) (some implementations, e.g. Gambit)
* [SequenceL](https://en.wikipedia.org/wiki/SequenceL) – purely functional, automatically parallelizing and race-free
* [Simula](https://en.wikipedia.org/wiki/Simula) (first object-oriented language, a superset of [ALGOL 60](https://en.wikipedia.org/wiki/ALGOL_60))
* [Smalltalk](https://en.wikipedia.org/wiki/Smalltalk) compiles to platform independent [bytecode](https://en.wikipedia.org/wiki/Bytecode) for a Virtual Machine
* [Swift](https://en.wikipedia.org/wiki/Swift_\(programming_language\))
* [ML](https://en.wikipedia.org/wiki/ML_\(programming_language\))
  * [Standard ML](https://en.wikipedia.org/wiki/Standard_ML) (SML)
    * [Alice](https://en.wikipedia.org/wiki/Alice_\(programming_language\))
  * [OCaml](https://en.wikipedia.org/wiki/OCaml)
* [Turing](https://en.wikipedia.org/wiki/Turing_\(programming_language\))
* [Vala](https://en.wikipedia.org/wiki/Vala_\(programming_language\)) (compiler for the GObject type system)
* [Visual Basic](https://en.wikipedia.org/wiki/Visual_Basic) (use [Common Intermediate Language](https://en.wikipedia.org/wiki/Common_Intermediate_Language) (CIL) that is JIT compiled into a native runtime)
* [Visual FoxPro](https://en.wikipedia.org/wiki/Visual_FoxPro)
* [Visual Prolog](https://en.wikipedia.org/wiki/Visual_Prolog)
* [Xojo](https://en.wikipedia.org/wiki/Xojo)

### Concurrent languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=7)]

Main category: [Concurrent programming languages](https://en.wikipedia.org/wiki/Category:Concurrent_programming_languages)For a more comprehensive list, see [List of concurrent and parallel programming languages](https://en.wikipedia.org/wiki/List_of_concurrent_and_parallel_programming_languages).

[Message passing](https://en.wikipedia.org/wiki/Message_passing) languages provide language constructs for [concurrency](https://en.wikipedia.org/wiki/Concurrency_\(computer_science\)). The predominant paradigm for concurrency in mainstream languages such as [Java](https://en.wikipedia.org/wiki/Java_\(programming_language\)) is [shared memory](https://en.wikipedia.org/wiki/Shared_memory) concurrency. Concurrent languages that make use of message passing have generally been inspired by process calculi such as [communicating sequential processes](https://en.wikipedia.org/wiki/Communicating_sequential_processes) (CSP) or the [π-calculus](https://en.wikipedia.org/wiki/%CE%A0-calculus).

* [Ada](https://en.wikipedia.org/wiki/Ada_\(programming_language\)) – multi-purpose language
* [Alef](https://en.wikipedia.org/wiki/Alef_\(programming_language\)) – concurrent language with threads and message passing, used for systems programming in early versions of [Plan 9 from Bell Labs](https://en.wikipedia.org/wiki/Plan_9_from_Bell_Labs)
* [Ateji PX](https://en.wikipedia.org/wiki/Ateji_PX) an extension of the Java language for parallelism
* [Ballerina](https://en.wikipedia.org/wiki/Ballerina_\(programming_language\)) - a language designed for implementing and orchestrating micro-services. Provides a message based parallel-first concurrency model.
* [ChucK](https://en.wikipedia.org/wiki/ChucK) – domain specific programming language for audio, precise control over concurrency and timing
* [Cilk](https://en.wikipedia.org/wiki/Cilk) – a concurrent [C](https://en.wikipedia.org/wiki/C_\(programming_language\))
* [Cω](https://en.wikipedia.org/wiki/C%CF%89) – C Omega, a research language extending C#, uses asynchronous communication
* [Clojure](https://en.wikipedia.org/wiki/Clojure) – a dialect of [Lisp](https://en.wikipedia.org/wiki/Lisp_\(programming_language\)) for the [Java virtual machine](https://en.wikipedia.org/wiki/Java_virtual_machine)
* [Chapel](https://en.wikipedia.org/wiki/Chapel_\(programming_language\))
* [Co-array Fortran](https://en.wikipedia.org/wiki/Co-array_Fortran)
* [Concurrent Pascal](https://en.wikipedia.org/wiki/Concurrent_Pascal) (by Brinch-Hansen)
* [Curry](https://en.wikipedia.org/wiki/Curry_\(programming_language\))
* [E](https://en.wikipedia.org/wiki/E_\(programming_language\)) – uses promises, ensures deadlocks cannot occur
* [Eiffel](https://en.wikipedia.org/wiki/Eiffel_\(programming_language\)) (through the [SCOOP](https://en.wikipedia.org/wiki/SCOOP_\(software\))mechanism, Simple Concurrent Object-Oriented Computation)
* [Elixir](https://en.wikipedia.org/wiki/Elixir_\(programming_language\)) (runs on the Erlang VM)
* [Emerald](https://en.wikipedia.org/wiki/Emerald_\(programming_language\)) - uses threads and monitors
* [Erlang](https://en.wikipedia.org/wiki/Erlang_\(programming_language\)) – uses asynchronous message passing with nothing shared
* [Gambit Scheme](https://en.wikipedia.org/wiki/Gambit_\(scheme_implementation\)) - using the Termite library
* [Go](https://en.wikipedia.org/wiki/Go_\(programming_language\))
* [Haskell](https://en.wikipedia.org/wiki/Haskell_\(programming_language\)) — supports concurrent, distributed, and parallel programming across multiple machines
* [Java](https://en.wikipedia.org/wiki/Java_\(programming_language\))
  * [Join Java](https://en.wikipedia.org/wiki/Join_Java) – concurrent language based on Java
  * [X10](https://en.wikipedia.org/wiki/X10_\(programming_language\))
* [Julia](https://en.wikipedia.org/wiki/Julia_\(programming_language\))
* [Joule](https://en.wikipedia.org/wiki/Joule_\(programming_language\)) – dataflow language, communicates by message passing
* [Limbo](https://en.wikipedia.org/wiki/Limbo_\(programming_language\)) – relative of [Alef](https://en.wikipedia.org/wiki/Alef_\(programming_language\)), used for systems programming in [Inferno (operating system)](https://en.wikipedia.org/wiki/Inferno_\(operating_system\))
* [MultiLisp](https://en.wikipedia.org/wiki/MultiLisp) – [Scheme](https://en.wikipedia.org/wiki/Scheme_\(programming_language\)) variant extended to support parallelism
* [occam](https://en.wikipedia.org/wiki/Occam_\(programming_language\)) – influenced heavily by [Communicating Sequential Processes](https://en.wikipedia.org/wiki/Communicating_sequential_processes) (CSP)
  * [occam-π](https://en.wikipedia.org/wiki/Occam-%CF%80) – a modern variant of [occam](https://en.wikipedia.org/wiki/Occam_\(programming_language\)), which incorporates ideas from Milner's [π-calculus](https://en.wikipedia.org/wiki/%CE%A0-calculus)
* [Orc](https://en.wikipedia.org/wiki/Orc_\(programming_language\))
* [Oz](https://en.wikipedia.org/wiki/Oz_\(programming_language\)) – multiparadigm language, supports shared-state and message-passing concurrency, and futures, and Mozart Programming System [cross-platform](https://en.wikipedia.org/wiki/Cross-platform) Oz
* [P](https://en.wikipedia.org/wiki/P_\(programming_language\))
* [Pict](https://en.wikipedia.org/wiki/Pict_\(programming_language\)) – essentially an executable implementation of Milner's [π-calculus](https://en.wikipedia.org/wiki/%CE%A0-calculus)
* [Python](https://en.wikipedia.org/wiki/Python_\(programming_language\)) — uses thread-based parallelism and process-based parallelism [\[1\]](https://en.wikipedia.org/wiki/List_of_programming_languages_by_type#cite_note-1)
* [Rust](https://en.wikipedia.org/wiki/Rust_\(programming_language\))
* [Scala](https://en.wikipedia.org/wiki/Scala_\(programming_language\)) – implements Erlang-style [actors](https://en.wikipedia.org/wiki/Actor_model) on the JVM
* [SequenceL](https://en.wikipedia.org/wiki/SequenceL) – purely functional, automatically parallelizing and race-free
* [SR](https://en.wikipedia.org/wiki/SR_\(programming_language\)) – research language
* [Unified Parallel C](https://en.wikipedia.org/wiki/Unified_Parallel_C)
* [XProc](https://en.wikipedia.org/wiki/XProc) – XML processing language, enabling concurrency

### Curly-bracket languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=8)]

**Curly-bracket** or **curly-brace programming languages** have a syntax that defines statement blocks using the [curly bracket or brace characters `{` and `}`](https://en.wikipedia.org/wiki/Braces_\(punctuation\)). This syntax originated with [BCPL](https://en.wikipedia.org/wiki/BCPL) (1966), and was popularized by [C](https://en.wikipedia.org/wiki/C_\(programming_language\)). Many curly-bracket languages descend from or are strongly influenced by C. Examples of curly-bracket languages include:

* [ABCL/c+](https://en.wikipedia.org/wiki/Actor-Based_Concurrent_Language)
* [Alef](https://en.wikipedia.org/wiki/Alef_\(programming_language\))
  * [Limbo](https://en.wikipedia.org/wiki/Limbo_\(programming_language\))
    * [Go](https://en.wikipedia.org/wiki/Go_\(programming_language\))
* [AWK](https://en.wikipedia.org/wiki/AWK)
* [B](https://en.wikipedia.org/wiki/B_\(programming_language\))
* [bc](https://en.wikipedia.org/wiki/Bc_\(programming_language\))
* [BCPL](https://en.wikipedia.org/wiki/BCPL)
* [Ballerina](https://en.wikipedia.org/wiki/Ballerina_\(programming_language\))
* [C](https://en.wikipedia.org/wiki/C_\(programming_language\)) – developed circa 1970 at [Bell Labs](https://en.wikipedia.org/wiki/Bell_Labs)
* [C++](https://en.wikipedia.org/wiki/C%2B%2B)
* [C#](https://en.wikipedia.org/wiki/C_Sharp_\(programming_language\))
* [Ceylon](https://en.wikipedia.org/wiki/Ceylon_\(programming_language\))
* [ChucK](https://en.wikipedia.org/wiki/ChucK) – audio programming language
* [Cilk](https://en.wikipedia.org/wiki/Cilk) – concurrent C for multithreaded parallel programming
* [Cyclone](https://en.wikipedia.org/wiki/Cyclone_\(programming_language\)) – a safer C variant
* [D](https://en.wikipedia.org/wiki/D_\(programming_language\))
* [Dart](https://en.wikipedia.org/wiki/Dart_\(programming_language\))
* [DASL](https://en.wikipedia.org/wiki/Distributed_Application_Specification_Language) – based on Java
* [E](https://en.wikipedia.org/wiki/E_\(programming_language\))
* [eC](https://en.wikipedia.org/wiki/EC_\(programming_language\))
* [ECMAScript](https://en.wikipedia.org/wiki/ECMAScript)
  * [ActionScript](https://en.wikipedia.org/wiki/ActionScript)
  * [ECMAScript for XML](https://en.wikipedia.org/wiki/ECMAScript_for_XML)
  * [JavaScript](https://en.wikipedia.org/wiki/JavaScript)
  * [JScript](https://en.wikipedia.org/wiki/JScript)
  * [TypeScript](https://en.wikipedia.org/wiki/TypeScript)
* [GLSL](https://en.wikipedia.org/wiki/OpenGL_Shading_Language)
* [HLSL](https://en.wikipedia.org/wiki/High-Level_Shading_Language)
* [ICI](https://en.wikipedia.org/wiki/ICI_\(programming_language\))
* [Java](https://en.wikipedia.org/wiki/Java_\(programming_language\))
  * [Processing](https://en.wikipedia.org/wiki/Processing_\(programming_language\))
  * [Groovy](https://en.wikipedia.org/wiki/Groovy_\(programming_language\))
  * [Join Java](https://en.wikipedia.org/wiki/Join_Java)
  * [Kotlin](https://en.wikipedia.org/wiki/Kotlin_\(programming_language\))
  * [Tea](https://en.wikipedia.org/wiki/Tea_\(programming_language\))
  * [X10](https://en.wikipedia.org/wiki/X10_\(programming_language\))
* [LPC](https://en.wikipedia.org/wiki/LPC_\(programming_language\))
* [MEL](https://en.wikipedia.org/wiki/Maya_Embedded_Language)
* [Nemerle](https://en.wikipedia.org/wiki/Nemerle) – combines C# and ML features, provides syntax extension abilities
* [PCASTL](https://en.wikipedia.org/wiki/PCASTL)
* [Perl](https://en.wikipedia.org/wiki/Perl)
* [PHP](https://en.wikipedia.org/wiki/PHP)
* [Pico](https://en.wikipedia.org/wiki/Pico_\(programming_language\))
* [Pike](https://en.wikipedia.org/wiki/Pike_\(programming_language\))
* [PowerShell](https://en.wikipedia.org/wiki/PowerShell)
* [R](https://en.wikipedia.org/wiki/R_\(programming_language\))
* [Rust](https://en.wikipedia.org/wiki/Rust_\(programming_language\))
* [S-Lang](https://en.wikipedia.org/wiki/S-Lang)
* [Scala](https://en.wikipedia.org/wiki/Scala_\(programming_language\)) (curly-braces optional)
* [sed](https://en.wikipedia.org/wiki/Sed)
* [SuperCollider](https://en.wikipedia.org/wiki/SuperCollider)
* [Swift](https://en.wikipedia.org/wiki/Swift_\(programming_language\))
* [UnrealScript](https://en.wikipedia.org/wiki/UnrealScript)
* [Yorick](https://en.wikipedia.org/wiki/Yorick_\(programming_language\))
* [YASS](https://en.wikipedia.org/wiki/Zenith_Parsing_Engine)

### Dataflow languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=9)]

[Dataflow programming](https://en.wikipedia.org/wiki/Dataflow_programming) languages rely on a (usually visual) representation of the flow of data to specify the program. Frequently used for reacting to discrete events or for processing streams of data. Examples of dataflow languages include:

* [Analytica](https://en.wikipedia.org/wiki/Analytica_\(software\))
* [BMDFM](https://en.wikipedia.org/wiki/BMDFM)
* [Hartmann pipelines](https://en.wikipedia.org/wiki/Hartmann_pipeline)
* G (used in [LabVIEW](https://en.wikipedia.org/wiki/LabVIEW))
* [Lucid](https://en.wikipedia.org/wiki/Lucid_\(programming_language\))
* [Max](https://en.wikipedia.org/wiki/Max_\(software\))
* [Oz](https://en.wikipedia.org/wiki/Oz_\(programming_language\))
* [Prograph](https://en.wikipedia.org/wiki/Prograph)
* [Pure Data](https://en.wikipedia.org/wiki/Pure_Data)
* [Reaktor](https://en.wikipedia.org/wiki/Reaktor)
* [StreamBase StreamSQL EventFlow](https://en.wikipedia.org/wiki/StreamBase_Systems#StreamSQL_EventFlow_Language)
* [VEE](https://en.wikipedia.org/wiki/Agilent_VEE)
* [VHDL](https://en.wikipedia.org/wiki/VHDL)
* [VisSim](https://en.wikipedia.org/wiki/VisSim)
* [Vvvv](https://en.wikipedia.org/wiki/Vvvv)
* [WebMethods Flow](https://en.wikipedia.org/wiki/WebMethods_Flow)
* [Ballerina](https://en.wikipedia.org/wiki/Ballerina_\(programming_language\))
* [Swift (parallel scripting language)](https://en.wikipedia.org/wiki/Swift_\(parallel_scripting_language\))

### Data-oriented languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=10)]

Data-oriented languages provide powerful ways of searching and manipulating the relations that have been described as entity relationship tables which map one set of things into other sets.\[[citation needed](https://en.wikipedia.org/wiki/Wikipedia:Citation_needed)] Examples of data-oriented languages include:

* [Clarion](https://en.wikipedia.org/wiki/Clarion_\(programming_language\))
* [Clipper](https://en.wikipedia.org/wiki/Clipper_\(programming_language\))
* [dBase](https://en.wikipedia.org/wiki/DBase) a relational database access language
* [Gremlin](https://en.wikipedia.org/wiki/Gremlin_\(programming_language\))
* [MUMPS](https://en.wikipedia.org/wiki/MUMPS) (an ANSI standard general purpose language with specializations for database work)
* [Caché](https://en.wikipedia.org/wiki/Cach%C3%A9_\(software\)) (similar to MUMPS)
* [RDQL](https://en.wikipedia.org/wiki/RDQL)
* [SPARQL](https://en.wikipedia.org/wiki/SPARQL)
* [SQL](https://en.wikipedia.org/wiki/SQL)
* [Tutorial D](https://en.wikipedia.org/wiki/D_\(data_language_specification\)) – see also [The Third Manifesto](https://en.wikipedia.org/wiki/The_Third_Manifesto)
* [Visual FoxPro](https://en.wikipedia.org/wiki/Visual_FoxPro) – a native RDBMS engine, object-oriented, RAD
* [WebDNA](https://en.wikipedia.org/wiki/WebDNA)
* [Wolfram Language](https://en.wikipedia.org/wiki/Wolfram_Language)

### Decision table languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=11)]

[Decision tables](https://en.wikipedia.org/wiki/Decision_table) can be used as an aid to clarifying the logic before writing a program in any language, but in the 1960s a number of languages were developed where the main logic is expressed directly in the form of a decision table, including:

* [Filetab](https://en.wikipedia.org/wiki/Filetab)

### Declarative languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=12)]

Main category: [Declarative programming languages](https://en.wikipedia.org/wiki/Category:Declarative_programming_languages)

[Declarative languages](https://en.wikipedia.org/wiki/Declarative_programming) express the logic of a computation without describing its control flow in detail. [Declarative programming](https://en.wikipedia.org/wiki/Declarative_programming) stands in contrast to [imperative programming](https://en.wikipedia.org/wiki/Imperative_programming) via imperative programming languages, where control flow is specified by serial orders (imperatives). (Pure) [functional](https://en.wikipedia.org/wiki/List_of_programming_languages_by_type#Functional_languages) and [logic-based](https://en.wikipedia.org/wiki/List_of_programming_languages_by_type#Logic-based_languages) programming languages are also declarative, and constitute the major subcategories of the declarative category. This section lists additional examples not in those subcategories.

* [Analytica](https://en.wikipedia.org/wiki/Analytica_\(software\))
* [Ant](https://en.wikipedia.org/wiki/Apache_Ant) (combine [declarative programming](https://en.wikipedia.org/wiki/Declarative_programming) and [imperative programming](https://en.wikipedia.org/wiki/Imperative_programming))
* [Curry](https://en.wikipedia.org/wiki/Curry_\(programming_language\))
* [Cypher](https://en.wikipedia.org/wiki/Cypher_\(query_language\))
* [Distributed Application Specification Language](https://en.wikipedia.org/wiki/Distributed_Application_Specification_Language) (DASL) (combine [declarative programming](https://en.wikipedia.org/wiki/Declarative_programming) and [imperative programming](https://en.wikipedia.org/wiki/Imperative_programming))
* [ECL](https://en.wikipedia.org/wiki/ECL_\(data-centric_programming_language\))
* [Gremlin](https://en.wikipedia.org/wiki/Gremlin_\(programming_language\))
* [Lustre](https://en.wikipedia.org/wiki/Lustre_\(programming_language\))
* [Mercury](https://en.wikipedia.org/wiki/Mercury_\(programming_language\))
* [MetaPost](https://en.wikipedia.org/wiki/MetaPost)
* [Modelica](https://en.wikipedia.org/wiki/Modelica)
* [Prolog](https://en.wikipedia.org/wiki/Prolog)
* [QML](https://en.wikipedia.org/wiki/QML)
* [Oz](https://en.wikipedia.org/wiki/Oz_\(programming_language\))
* [RDQL](https://en.wikipedia.org/wiki/RDQL)
* [SequenceL](https://en.wikipedia.org/wiki/SequenceL) – purely functional, automatically parallelizing and race-free
* [SPARQL](https://en.wikipedia.org/wiki/SPARQL)
* [SQL](https://en.wikipedia.org/wiki/SQL) (Only DQL, not DDL, DCL, and DML)
* [Wolfram Language](https://en.wikipedia.org/wiki/Wolfram_Language)
* [xBase](https://en.wikipedia.org/wiki/XBase)
* [XSL Transformations](https://en.wikipedia.org/wiki/XSL_Transformations)

### Embeddable languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=13)]

#### In source code\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=14)]

Source embeddable languages embed small pieces of executable code inside a piece of free-form text, often a web page.

Client-side embedded languages are limited by the abilities of the browser or intended client. They aim to provide dynamism to web pages without the need to recontact the server.

Server-side embedded languages are much more flexible, since almost any language can be built into a server. The aim of having fragments of server-side code embedded in a web page is to generate additional markup dynamically; the code itself disappears when the page is served, to be replaced by its output.

**Server side\[edit]**

* [PHP](https://en.wikipedia.org/wiki/PHP)
* [VBScript](https://en.wikipedia.org/wiki/VBScript)
* SMX – dedicated to web pages
* [Tcl](https://en.wikipedia.org/wiki/Tcl) – server-side in [NaviServer](https://en.wikipedia.org/wiki/NaviServer) and an essential component in electronics industry systems
* [WebDNA](https://en.wikipedia.org/wiki/WebDNA) – dedicated to database-driven websites

The above examples are particularly dedicated to this purpose. A large number of other languages, such as [Erlang](https://en.wikipedia.org/wiki/Erlang_\(programming_language\)), [Scala](https://en.wikipedia.org/wiki/Scala_\(programming_language\)), [Perl](https://en.wikipedia.org/wiki/Perl) and [Ruby](https://en.wikipedia.org/wiki/Ruby_\(programming_language\)) can be adapted (for instance, by being made into [Apache](https://en.wikipedia.org/wiki/Apache_HTTP_Server) modules).

**Client side\[edit]**

* [ActionScript](https://en.wikipedia.org/wiki/ActionScript)
* [JavaScript (aka ECMAScript or JScript)](https://en.wikipedia.org/wiki/JavaScript)
* [VBScript](https://en.wikipedia.org/wiki/VBScript) (Windows only)

#### In object code\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=17)]

A wide variety of dynamic or scripting languages can be embedded in compiled executable code. Basically, object code for the language's [interpreter](https://en.wikipedia.org/wiki/Interpreter_\(computing\)) needs to be linked into the executable. Source code fragments for the embedded language can then be passed to an evaluation function as strings. Application control languages can be implemented this way, if the source code is input by the user. Languages with small interpreters are preferred.

* [AngelScript](https://en.wikipedia.org/wiki/AngelScript)
* [Ch](https://en.wikipedia.org/wiki/Ch_\(computer_programming\))
* [EEL](https://en.wikipedia.org/wiki/Extensible_Embeddable_Language)
* [Io](https://en.wikipedia.org/wiki/Io_\(programming_language\))
* [Julia](https://en.wikipedia.org/wiki/Julia_\(programming_language\))
* [Lua](https://en.wikipedia.org/wiki/Lua_\(programming_language\))
* [Python](https://en.wikipedia.org/wiki/Python_\(programming_language\))
* [Ruby](https://en.wikipedia.org/wiki/Ruby_\(programming_language\)) (via [mruby](https://en.wikipedia.org/wiki/Mruby))
* [Squirrel](https://en.wikipedia.org/wiki/Squirrel_\(programming_language\))
* [Tcl](https://en.wikipedia.org/wiki/Tcl)

### Educational Programming languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=18)]

For a more comprehensive list, see [List of educational programming languages](https://en.wikipedia.org/wiki/List_of_educational_programming_languages).

Languages developed primarily for the purpose of teaching and learning of programming.

* [Alice](https://en.wikipedia.org/wiki/Alice_\(software\))
* [Blockly](https://en.wikipedia.org/wiki/Blockly)
* [Catrobat](https://en.wikipedia.org/wiki/Catrobat)
* [COMAL](https://en.wikipedia.org/wiki/COMAL_\(programming_language\))
* [Elan](https://en.wikipedia.org/wiki/ELAN_\(programming_language\))
* [Emerald](https://en.wikipedia.org/wiki/Emerald_\(programming_language\))
* [Ezhil](https://en.wikipedia.org/wiki/Ezhil_\(programming_language\))
* [Logo](https://en.wikipedia.org/wiki/Logo_\(programming_language\))
* [KTurtle](https://en.wikipedia.org/wiki/KTurtle)
* [Modula-2](https://en.wikipedia.org/wiki/Modula-2)
* [Pascal](https://en.wikipedia.org/wiki/Pascal_\(programming_language\))
* [Racket](https://en.wikipedia.org/wiki/Racket_\(programming_language\))
* [Scheme](https://en.wikipedia.org/wiki/Scheme_\(programming_language\))
* [Scratch](https://en.wikipedia.org/wiki/Scratch_\(programming_language\))
* [Snap!](https://en.wikipedia.org/wiki/Snap!_\(programming_language\))
* [Turing](https://en.wikipedia.org/wiki/Turing_\(programming_language\))
* [Wolfram Language](https://en.wikipedia.org/wiki/Wolfram_Language)

### Esoteric languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=19)]

Main category: [Esoteric programming languages](https://en.wikipedia.org/wiki/Category:Esoteric_programming_languages)

An [esoteric programming language](https://en.wikipedia.org/wiki/Esoteric_programming_language) is a programming language designed as a test of the boundaries of computer programming language design, as a proof of concept, or as a joke.

* [Beatnik](https://en.wikipedia.org/wiki/Beatnik_\(programming_language\))
* [Befunge](https://en.wikipedia.org/wiki/Befunge)
* [Brainfuck](https://en.wikipedia.org/wiki/Brainfuck)
* [Chef](https://en.wikipedia.org/wiki/Chef_\(programming_language\))
* [INTERCAL](https://en.wikipedia.org/wiki/INTERCAL)
* [LOLCODE](https://en.wikipedia.org/wiki/LOLCODE)
* [Malbolge](https://en.wikipedia.org/wiki/Malbolge)
* [Piet](https://en.wikipedia.org/wiki/Piet_\(programming_language\))
* [Shakespeare](https://en.wikipedia.org/wiki/Shakespeare_\(programming_language\))
* [Thue](https://en.wikipedia.org/wiki/Thue_\(programming_language\))
* [Whitespace](https://en.wikipedia.org/wiki/Whitespace_\(programming_language\))

### Extension languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=20)]

[Extension programming languages](https://en.wikipedia.org/wiki/Extension_programming_language) are languages embedded into another program and used to harness its features in extension scripts.

* [AutoLISP](https://en.wikipedia.org/wiki/AutoLISP) (specific to [AutoCAD](https://en.wikipedia.org/wiki/AutoCAD))
* [BeanShell](https://en.wikipedia.org/wiki/BeanShell)
* [CAL](https://en.wikipedia.org/wiki/Cakewalk_\(sequencer\)#Features)
* [C/AL](https://en.wikipedia.org/wiki/C/AL) (C/SIDE)
* [Guile](https://en.wikipedia.org/wiki/GNU_Guile)
* [Emacs Lisp](https://en.wikipedia.org/wiki/Emacs_Lisp)
* [JavaScript](https://en.wikipedia.org/wiki/JavaScript) and some dialects, e.g., [JScript](https://en.wikipedia.org/wiki/JScript)
* [Lua](https://en.wikipedia.org/wiki/Lua_\(programming_language\)) (embedded in many games)
* [OpenCL](https://en.wikipedia.org/wiki/OpenCL) (extension of C and C++ to use the GPU and parallel extensions of the CPU)
* [OptimJ](https://en.wikipedia.org/wiki/OptimJ) (extension of Java with language support for writing optimization models and powerful abstractions for bulk data processing)
* [Perl](https://en.wikipedia.org/wiki/Perl)
* [Pike](https://en.wikipedia.org/wiki/Pike_\(programming_language\))
* [Python](https://en.wikipedia.org/wiki/Python_\(programming_language\)) (embedded in Maya, Blender, and other 3-D animation packages)
* [Rexx](https://en.wikipedia.org/wiki/Rexx)
* [Ruby](https://en.wikipedia.org/wiki/Ruby_\(programming_language\)) (Google SketchUp)
* [S-Lang](https://en.wikipedia.org/wiki/S-Lang)
* [SQL](https://en.wikipedia.org/wiki/SQL)
* [Squirrel](https://en.wikipedia.org/wiki/Squirrel_\(programming_language\))
* [Tcl](https://en.wikipedia.org/wiki/Tcl)
* [Vim script](https://en.wikipedia.org/wiki/Vim_script) (vim)
* [Visual Basic for Applications](https://en.wikipedia.org/wiki/Visual_Basic_for_Applications) (VBA)
* [Windows PowerShell](https://en.wikipedia.org/wiki/Windows_PowerShell)

### Fourth-generation languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=21)]

Main category: [Fourth-generation programming languages](https://en.wikipedia.org/wiki/Category:Fourth-generation_programming_languages)

[Fourth-generation programming languages](https://en.wikipedia.org/wiki/Fourth-generation_programming_language) are high-level languages built around database systems. They are generally used in commercial environments.

* [1C:Enterprise programming language](https://en.wikipedia.org/wiki/1C:Enterprise_programming_language)
* [ABAP](https://en.wikipedia.org/wiki/ABAP)
* [CorVision](https://en.wikipedia.org/wiki/CorVision)
* [CSC](https://en.wikipedia.org/wiki/Computer_Sciences_Corporation)'s GraphTalk
* [CA-IDEAL](https://en.wikipedia.org/wiki/DATACOM/DB) (Interactive Development Environment for an Application Life) for use with [CA-DATACOM/DB](https://en.wikipedia.org/wiki/DATACOM/DB)
* [Easytrieve](https://en.wikipedia.org/wiki/Easytrieve) report generator (now CA-Easytrieve Plus)
* [FOCUS](https://en.wikipedia.org/wiki/FOCUS)
* [IBM Informix-4GL](https://en.wikipedia.org/wiki/IBM_Informix-4GL)
* [LINC 4GL](https://en.wikipedia.org/wiki/LINC_4GL)
* [MAPPER](https://en.wikipedia.org/wiki/MAPPER) ([Unisys/Sperry](https://en.wikipedia.org/wiki/Unisys)) – now part of BIS
* [MARK-IV](https://en.wikipedia.org/wiki/MARK_IV_\(software\)) ([Sterling/Informatics](https://en.wikipedia.org/wiki/Sterling_Software)) now VISION:BUILDER of CA
* [NATURAL](https://en.wikipedia.org/wiki/NATURAL)
* [Progress 4GL](https://en.wikipedia.org/wiki/Progress_4GL)
* [PV-Wave](https://en.wikipedia.org/wiki/PV-Wave)
* [LiveCode](https://en.wikipedia.org/wiki/LiveCode) (not based on a database; still, the goal is to work at a higher level of abstraction than 3GLs)
* [SAS](https://en.wikipedia.org/wiki/SAS_System)
* [SQL](https://en.wikipedia.org/wiki/SQL)
* [Ubercode](https://en.wikipedia.org/wiki/Ubercode) (VHLL, or Very High Level Language)
* [Uniface](https://en.wikipedia.org/wiki/Uniface_\(programming_language\))
* [Visual DataFlex](https://en.wikipedia.org/wiki/Visual_DataFlex)
* [Visual FoxPro](https://en.wikipedia.org/wiki/Visual_FoxPro)
* [xBase](https://en.wikipedia.org/wiki/XBase)

### Functional languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=22)]

Main category: [Functional languages](https://en.wikipedia.org/wiki/Category:Functional_languages)

[Functional programming](https://en.wikipedia.org/wiki/Functional_programming) languages define programs and subroutines as mathematical functions and treat them as first-class. Many so-called functional languages are "impure", containing imperative features. Many functional languages are tied to mathematical calculation tools. Functional languages include:

#### Pure\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=23)]

* [Agda](https://en.wikipedia.org/wiki/Agda_\(programming_language\))
* [Clean](https://en.wikipedia.org/wiki/Clean_\(programming_language\))
* [Coq](https://en.wikipedia.org/wiki/Coq) (Gallina)
* [Cuneiform](https://en.wikipedia.org/wiki/Cuneiform_\(programming_language\))
* [Curry](https://en.wikipedia.org/wiki/Curry_\(programming_language\))
* [Elm](https://en.wikipedia.org/wiki/Elm_\(programming_language\))
* [Futhark](https://en.wikipedia.org/wiki/Futhark_\(programming_language\))
* [Haskell](https://en.wikipedia.org/wiki/Haskell_\(programming_language\))
* [Hope](https://en.wikipedia.org/wiki/Hope_\(programming_language\))
* [Idris](https://en.wikipedia.org/wiki/Idris_\(programming_language\))
* [Joy](https://en.wikipedia.org/wiki/Joy_\(programming_language\))
* [Lean](https://en.wikipedia.org/wiki/Lean_\(proof_assistant\))
* [Mercury](https://en.wikipedia.org/wiki/Mercury_\(programming_language\))
* [Miranda](https://en.wikipedia.org/wiki/Miranda_\(programming_language\))
* [PureScript](https://en.wikipedia.org/wiki/PureScript)
* [Ur](https://en.wikipedia.org/wiki/Ur_\(programming_language\))
* [KRC](https://en.wikipedia.org/wiki/Kent_Recursive_Calculator)
* [SAC](https://en.wikipedia.org/wiki/SAC_programming_language)
* [SASL](https://en.wikipedia.org/wiki/SASL_\(programming_language\))
* [SequenceL](https://en.wikipedia.org/wiki/SequenceL)

#### Impure\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=24)]

* [APL](https://en.wikipedia.org/wiki/APL_\(programming_language\))
* [ATS](https://en.wikipedia.org/wiki/ATS_\(programming_language\))
* [CAL](https://en.wikipedia.org/wiki/CAL_\(programming_language\))
* [C++](https://en.wikipedia.org/wiki/C%2B%2B) (since [C++11](https://en.wikipedia.org/wiki/C%2B%2B11))
* [C#](https://en.wikipedia.org/wiki/C_Sharp_\(programming_language\))
* [VB.NET](https://en.wikipedia.org/wiki/VB.NET)
* [Ceylon](https://en.wikipedia.org/wiki/Ceylon_\(programming_language\))
* [D](https://en.wikipedia.org/wiki/D_\(programming_language\))
* [Dart](https://en.wikipedia.org/wiki/Dart_\(programming_language\))
* [Curl](https://en.wikipedia.org/wiki/Curl_\(programming_language\))
* [ECMAScript](https://en.wikipedia.org/wiki/ECMAScript)
  * [ActionScript](https://en.wikipedia.org/wiki/ActionScript)
  * [ECMAScript for XML](https://en.wikipedia.org/wiki/ECMAScript_for_XML)
  * [JavaScript](https://en.wikipedia.org/wiki/JavaScript)
  * [JScript](https://en.wikipedia.org/wiki/JScript)
  * [Source](https://en.wikipedia.org/wiki/Source_\(programming_language\))
* [Erlang](https://en.wikipedia.org/wiki/Erlang_\(programming_language\))
  * [Elixir](https://en.wikipedia.org/wiki/Elixir_\(programming_language\))
  * [LFE](https://en.wikipedia.org/wiki/LFE_\(programming_language\))
  * Gleam
* [F#](https://en.wikipedia.org/wiki/F_Sharp_\(programming_language\))
* [Flix](https://en.wikipedia.org/wiki/Flix_\(programming_language\))
* [Groovy](https://en.wikipedia.org/wiki/Groovy_\(programming_language\))
* [Hop](https://en.wikipedia.org/wiki/Hop_\(software\))
* [J](https://en.wikipedia.org/wiki/J_\(programming_language\))
* [Java (since version 8)](https://en.wikipedia.org/wiki/Java_\(programming_language\))
* [Julia](https://en.wikipedia.org/wiki/Julia_\(programming_language\))
* [Kotlin](https://en.wikipedia.org/wiki/Kotlin_\(programming_language\))
* [Lisp](https://en.wikipedia.org/wiki/Lisp_\(programming_language\))
  * [Clojure](https://en.wikipedia.org/wiki/Clojure)
  * [Common Lisp](https://en.wikipedia.org/wiki/Common_Lisp)
  * [Dylan](https://en.wikipedia.org/wiki/Dylan_\(programming_language\))
  * [Emacs Lisp](https://en.wikipedia.org/wiki/Emacs_Lisp)
  * [LFE](https://en.wikipedia.org/wiki/LFE_\(programming_language\))
  * [Little b](https://en.wikipedia.org/wiki/Little_b_\(programming_language\))
  * [Logo](https://en.wikipedia.org/wiki/Logo_\(programming_language\))
  * [Scheme](https://en.wikipedia.org/wiki/Scheme_\(programming_language\))
    * [Racket](https://en.wikipedia.org/wiki/Racket_\(programming_language\)) (formerly PLT Scheme)
  * [Tea](https://en.wikipedia.org/wiki/Tea_\(programming_language\))
* [Mathematica](https://en.wikipedia.org/wiki/Mathematica)
* [ML](https://en.wikipedia.org/wiki/ML_\(programming_language\))
  * [Standard ML](https://en.wikipedia.org/wiki/Standard_ML) (SML)
    * [Alice](https://en.wikipedia.org/wiki/Alice_\(programming_language\))
  * [OCaml](https://en.wikipedia.org/wiki/OCaml)
* [Nemerle](https://en.wikipedia.org/wiki/Nemerle)
* [Nim](https://en.wikipedia.org/wiki/Nim_\(programming_language\))
* [Opal](https://en.wikipedia.org/wiki/Opal_\(programming_language\))
* [OPS5](https://en.wikipedia.org/wiki/OPS5)
* [Perl](https://en.wikipedia.org/wiki/Perl)
* [PHP](https://en.wikipedia.org/wiki/PHP)
* [Python](https://en.wikipedia.org/wiki/Python_\(programming_language\))
* [Q (equational programming language)](https://en.wikipedia.org/wiki/Q_\(equational_programming_language\))
* [Q (programming language from Kx Systems)](https://en.wikipedia.org/wiki/Q_\(programming_language_from_Kx_Systems\))
* [R](https://en.wikipedia.org/wiki/R_\(programming_language\))
* [Raku](https://en.wikipedia.org/wiki/Raku_\(programming_language\))
* [REBOL](https://en.wikipedia.org/wiki/REBOL)
* [Red](https://en.wikipedia.org/wiki/Red_\(programming_language\))
* [Ruby](https://en.wikipedia.org/wiki/Ruby_\(programming_language\))
* [REFAL](https://en.wikipedia.org/wiki/REFAL)
* [Rust](https://en.wikipedia.org/wiki/Rust_\(programming_language\))
* [Scala](https://en.wikipedia.org/wiki/Scala_\(programming_language\))
* [Swift](https://en.wikipedia.org/wiki/Swift_\(programming_language\))
* [Spreadsheets](https://en.wikipedia.org/wiki/Spreadsheet)
* [Tcl](https://en.wikipedia.org/wiki/Tcl)
* [Wolfram Language](https://en.wikipedia.org/wiki/Wolfram_Language)

### Hardware description languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=25)]

For a more comprehensive list, see [List of hardware description languages](https://en.wikipedia.org/wiki/List_of_hardware_description_languages).

In electronics, a [hardware description language](https://en.wikipedia.org/wiki/Hardware_description_language) (HDL) is a specialized computer language used to describe the structure, design, and operation of electronic circuits, and most commonly, digital logic circuits. The two most widely used and well-supported HDL varieties used in industry are [Verilog](https://en.wikipedia.org/wiki/Verilog) and [VHDL](https://en.wikipedia.org/wiki/VHDL). Hardware description languages include:

#### HDLs for analog circuit design\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=26)]

* [Verilog-AMS](https://en.wikipedia.org/wiki/Verilog-AMS) (Verilog for Analog and Mixed-Signal)
* [VHDL-AMS](https://en.wikipedia.org/wiki/VHDL-AMS) (VHDL with Analog/Mixed-Signal extension)

#### HDLs for digital circuit design\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=27)]

* [Advanced Boolean Expression Language](https://en.wikipedia.org/wiki/Advanced_Boolean_Expression_Language)
* [Altera Hardware Description Language](https://en.wikipedia.org/wiki/Altera_Hardware_Description_Language)
* [Bluespec](https://en.wikipedia.org/wiki/Bluespec)
* [Confluence](https://en.wikipedia.org/wiki/Confluence)
* [ELLA](https://en.wikipedia.org/wiki/ELLA_\(programming_language\))
* [Handel-C](https://en.wikipedia.org/wiki/Handel-C)
* [Impulse C](https://en.wikipedia.org/wiki/Impulse_C)
* [JHDL](https://en.wikipedia.org/wiki/JHDL)
* [Lava](https://en.wikipedia.org/wiki/Lava_\(programming_language\))
* [Lola](https://en.wikipedia.org/wiki/Lola_\(computing\))
* [MyHDL](https://en.wikipedia.org/wiki/MyHDL)
* [PALASM](https://en.wikipedia.org/wiki/PALASM)
* [Ruby (hardware description language)](https://en.wikipedia.org/wiki/Ruby_\(hardware_description_language\))
* [SystemC](https://en.wikipedia.org/wiki/SystemC)
* [SystemVerilog](https://en.wikipedia.org/wiki/SystemVerilog)
* [Verilog](https://en.wikipedia.org/wiki/Verilog)
* [VHDL](https://en.wikipedia.org/wiki/VHDL) (VHSIC HDL)

### Imperative languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=28)]

Imperative programming languages may be multi-paradigm and appear in other classifications. Here is a list of programming languages that follow the [imperative paradigm](https://en.wikipedia.org/wiki/Imperative_paradigm):

* [Ada](https://en.wikipedia.org/wiki/Ada_\(programming_language\))
* [ALGOL](https://en.wikipedia.org/wiki/ALGOL)
* [BASIC](https://en.wikipedia.org/wiki/BASIC)
* [C](https://en.wikipedia.org/wiki/C_\(programming_language\))
* [C++](https://en.wikipedia.org/wiki/C%2B%2B)
* [C#](https://en.wikipedia.org/wiki/C_Sharp_\(programming_language\))
* [Ceylon](https://en.wikipedia.org/wiki/Ceylon_\(programming_language\))
* [CHILL](https://en.wikipedia.org/wiki/CHILL)
* [COBOL](https://en.wikipedia.org/wiki/COBOL)
* [D](https://en.wikipedia.org/wiki/D_\(programming_language\))
* [ECMAScript](https://en.wikipedia.org/wiki/ECMAScript)
  * [ActionScript](https://en.wikipedia.org/wiki/ActionScript)
  * [ECMAScript for XML](https://en.wikipedia.org/wiki/ECMAScript_for_XML)
  * [JavaScript](https://en.wikipedia.org/wiki/JavaScript)
  * [JScript](https://en.wikipedia.org/wiki/JScript)
  * [Source](https://en.wikipedia.org/wiki/Source_\(programming_language\))
* [FORTRAN](https://en.wikipedia.org/wiki/FORTRAN)
* [GAUSS](https://en.wikipedia.org/wiki/GAUSS_\(software\))
* [Go](https://en.wikipedia.org/wiki/Go_\(programming_language\))
* [Groovy](https://en.wikipedia.org/wiki/Groovy_\(programming_language\))
* [Java](https://en.wikipedia.org/wiki/Java_\(programming_language\))
* [Julia](https://en.wikipedia.org/wiki/Julia_\(programming_language\))
* [Lua](https://en.wikipedia.org/wiki/Lua_\(programming_language\))
* [MATLAB](https://en.wikipedia.org/wiki/MATLAB)
* [Machine languages](https://en.wikipedia.org/wiki/Machine_code)
* [Modula-2](https://en.wikipedia.org/wiki/Modula-2), [Modula-3](https://en.wikipedia.org/wiki/Modula-3)
* [MUMPS](https://en.wikipedia.org/wiki/MUMPS)
* [Nim](https://en.wikipedia.org/wiki/Nim_\(programming_language\))
* [OCaml](https://en.wikipedia.org/wiki/OCaml)
* [Oberon](https://en.wikipedia.org/wiki/Oberon_\(programming_language\))
* [Object Pascal](https://en.wikipedia.org/wiki/Object_Pascal)
* [Pascal](https://en.wikipedia.org/wiki/Pascal_\(programming_language\))
* [Perl](https://en.wikipedia.org/wiki/Perl)
* [PHP](https://en.wikipedia.org/wiki/PHP)
* [PL/I](https://en.wikipedia.org/wiki/PL/I)
* [PowerShell](https://en.wikipedia.org/wiki/PowerShell)
* [PROSE](https://en.wikipedia.org/wiki/PROSE_modeling_language)
* [Python](https://en.wikipedia.org/wiki/Python_\(programming_language\))
* [Ruby](https://en.wikipedia.org/wiki/Ruby_\(programming_language\))
* [Rust](https://en.wikipedia.org/wiki/Rust_\(programming_language\))
* [Speakeasy](https://en.wikipedia.org/wiki/Speakeasy_\(computational_environment\))
* [Swift](https://en.wikipedia.org/wiki/Swift_\(programming_language\))
* [Tcl](https://en.wikipedia.org/wiki/Tcl)
* [Wolfram Language](https://en.wikipedia.org/wiki/Wolfram_Language)

### Interactive mode languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=29)]

Interactive mode languages act as a kind of shell: expressions or statements can be entered one at a time, and the result of their evaluation is seen immediately. The interactive mode is also termed a [read–eval–print loop](https://en.wikipedia.org/wiki/Read%E2%80%93eval%E2%80%93print_loop) (REPL).

* [APL](https://en.wikipedia.org/wiki/APL_\(programming_language\))
* [BASIC](https://en.wikipedia.org/wiki/BASIC) (some dialects)
* [Clojure](https://en.wikipedia.org/wiki/Clojure)
* [Common Lisp](https://en.wikipedia.org/wiki/Common_Lisp)
* [Dart](https://en.wikipedia.org/wiki/Dart_\(programming_language\)) (with Observatory or Dartium's developer tools)
* [ECMAScript](https://en.wikipedia.org/wiki/ECMAScript)
  * [ActionScript](https://en.wikipedia.org/wiki/ActionScript)
  * [ECMAScript for XML](https://en.wikipedia.org/wiki/ECMAScript_for_XML)
  * [JavaScript](https://en.wikipedia.org/wiki/JavaScript)
  * [JScript](https://en.wikipedia.org/wiki/JScript)
  * [Source](https://en.wikipedia.org/wiki/Source_\(programming_language\))
* [Erlang](https://en.wikipedia.org/wiki/Erlang_\(programming_language\))
* [Elixir](https://en.wikipedia.org/wiki/Elixir_\(programming_language\)) (with iex)
* [F#](https://en.wikipedia.org/wiki/F_Sharp_\(programming_language\))
* [Fril](https://en.wikipedia.org/wiki/Fril)
* [GAUSS](https://en.wikipedia.org/wiki/GAUSS_\(software\))
* [Groovy](https://en.wikipedia.org/wiki/Groovy_\(programming_language\))
* [Haskell](https://en.wikipedia.org/wiki/Haskell_\(programming_language\)) (with the GHCi or Hugs interpreter)
* [IDL](https://en.wikipedia.org/wiki/IDL_\(programming_language\))
* [J](https://en.wikipedia.org/wiki/J_\(programming_language\))
* [Java](https://en.wikipedia.org/wiki/Java_\(programming_language\)) (since version 9)
* [Julia](https://en.wikipedia.org/wiki/Julia_\(programming_language\))
* [Lua](https://en.wikipedia.org/wiki/Lua_\(programming_language\))
* [MUMPS](https://en.wikipedia.org/wiki/MUMPS) (an ANSI standard general purpose language)
* [Maple](https://en.wikipedia.org/wiki/Maple_\(software\))
* [Mathematica](https://en.wikipedia.org/wiki/Mathematica) ([Wolfram language](https://en.wikipedia.org/wiki/Wolfram_language))
* [MATLAB](https://en.wikipedia.org/wiki/MATLAB)
* [ML](https://en.wikipedia.org/wiki/ML_\(programming_language\))
* [OCaml](https://en.wikipedia.org/wiki/OCaml)
* [Perl](https://en.wikipedia.org/wiki/Perl)
* [PHP](https://en.wikipedia.org/wiki/PHP)
* [Pike](https://en.wikipedia.org/wiki/Pike_\(programming_language\))
* [PostScript](https://en.wikipedia.org/wiki/PostScript)
* [Prolog](https://en.wikipedia.org/wiki/Prolog_\(programming_language\))
* [Python](https://en.wikipedia.org/wiki/Python_\(programming_language\))
* [PROSE](https://en.wikipedia.org/wiki/PROSE_modeling_language)
* [R](https://en.wikipedia.org/wiki/R_\(programming_language\))
* [REBOL](https://en.wikipedia.org/wiki/REBOL)
* [Rexx](https://en.wikipedia.org/wiki/Rexx)
* [Ruby](https://en.wikipedia.org/wiki/Ruby_\(programming_language\)) (with [IRB](https://en.wikipedia.org/wiki/Interactive_Ruby_Shell))
* [Scala](https://en.wikipedia.org/wiki/Scala_\(programming_language\))
* [Scheme](https://en.wikipedia.org/wiki/Scheme_\(programming_language\))
* [Smalltalk](https://en.wikipedia.org/wiki/Smalltalk) (anywhere in a Smalltalk environment)
* [S-Lang](https://en.wikipedia.org/wiki/S-Lang) (with the S-Lang shell, slsh)
* [Speakeasy](https://en.wikipedia.org/wiki/Speakeasy_\(computational_environment\))
* [Swift](https://en.wikipedia.org/wiki/Swift_\(programming_language\))
* [Tcl](https://en.wikipedia.org/wiki/Tcl) (with the Tcl shell, tclsh)
* [Unix shell](https://en.wikipedia.org/wiki/Unix_shell)
* [Windows PowerShell](https://en.wikipedia.org/wiki/Windows_PowerShell) ([.NET](https://en.wikipedia.org/wiki/.NET_Framework)-based CLI)
* [Visual FoxPro](https://en.wikipedia.org/wiki/Visual_FoxPro)

### Interpreted languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=30)]

[Interpreted languages](https://en.wikipedia.org/wiki/Interpreted_language) are programming languages in which programs may be executed from source code form, by an interpreter. Theoretically, any language can be compiled or interpreted, so the term interpreted language generally refers to languages that are usually interpreted rather than compiled.

* [Ant](https://en.wikipedia.org/wiki/Apache_Ant)
* [APL](https://en.wikipedia.org/wiki/APL_\(programming_language\))
* [AutoHotkey](https://en.wikipedia.org/wiki/AutoHotkey) scripting language
* [AutoIt](https://en.wikipedia.org/wiki/AutoIt) scripting language
* [BASIC](https://en.wikipedia.org/wiki/BASIC) (some dialects)
* [Programming Language for Business](https://en.wikipedia.org/wiki/Programming_Language_for_Business) (PL/B, formerly DATABUS, later versions added optional compiling)
* [Eiffel](https://en.wikipedia.org/wiki/Eiffel_\(programming_language\)) (via Melting Ice Technology in [EiffelStudio](https://en.wikipedia.org/wiki/EiffelStudio))
* [Emacs Lisp](https://en.wikipedia.org/wiki/Emacs_Lisp)
* [GameMaker Language](https://en.wikipedia.org/wiki/GameMaker_Studio)
* [Groovy](https://en.wikipedia.org/wiki/Groovy_\(programming_language\))
* [J](https://en.wikipedia.org/wiki/J_\(programming_language\))
* [Julia](https://en.wikipedia.org/wiki/Julia_\(programming_language\)) (compiled on the fly to [machine code](https://en.wikipedia.org/wiki/Machine_code), but a transpiler [Julia2C](https://en.wikipedia.org/wiki/Julia_\(programming_language\)#Julia2C) exists)
* [JavaScript](https://en.wikipedia.org/wiki/JavaScript)
* [Lisp](https://en.wikipedia.org/wiki/Lisp_\(programming_language\)) (early versions, pre-1962, and some experimental ones; production Lisp systems are compilers, but many of them still provide an interpreter if needed)
* [LPC](https://en.wikipedia.org/wiki/LPC_\(programming_language\))
* [Lua](https://en.wikipedia.org/wiki/Lua_\(programming_language\))
* [MUMPS](https://en.wikipedia.org/wiki/MUMPS) (an ANSI standard general-purpose language)
* [Maple](https://en.wikipedia.org/wiki/Maple_\(software\))
* [Mathematica](https://en.wikipedia.org/wiki/Mathematica)
* [MATLAB](https://en.wikipedia.org/wiki/MATLAB)
* [OCaml](https://en.wikipedia.org/wiki/OCaml)
* [Pascal](https://en.wikipedia.org/wiki/Pascal_\(programming_language\)) (early implementations)
* [PCASTL](https://en.wikipedia.org/wiki/PCASTL)
* [Perl](https://en.wikipedia.org/wiki/Perl)
* [PHP](https://en.wikipedia.org/wiki/PHP)
* [PostScript](https://en.wikipedia.org/wiki/PostScript)
* [PowerShell](https://en.wikipedia.org/wiki/PowerShell)
* [PROSE](https://en.wikipedia.org/wiki/PROSE_modeling_language)
* [Python](https://en.wikipedia.org/wiki/Python_\(programming_language\))
* [Rexx](https://en.wikipedia.org/wiki/Rexx)
* [R](https://en.wikipedia.org/wiki/R_\(programming_language\))
* [REBOL](https://en.wikipedia.org/wiki/REBOL)
* [Ruby](https://en.wikipedia.org/wiki/Ruby_\(programming_language\))
* [S-Lang](https://en.wikipedia.org/wiki/S-Lang)
* [Speakeasy](https://en.wikipedia.org/wiki/Speakeasy_\(computational_environment\))
* [Standard ML](https://en.wikipedia.org/wiki/Standard_ML) (SML)
* [Spin](https://en.wikipedia.org/wiki/Parallax_Propeller)
* [Tcl](https://en.wikipedia.org/wiki/Tcl)
* [Tea](https://en.wikipedia.org/wiki/Tea_\(programming_language\))
* [TorqueScript](https://en.wikipedia.org/wiki/TorqueScript)
* [thinBasic](https://en.wikipedia.org/wiki/ThinBasic) scripting language
* [VBScript](https://en.wikipedia.org/wiki/VBScript)
* [Windows PowerShell](https://en.wikipedia.org/wiki/Windows_PowerShell) – [.NET](https://en.wikipedia.org/wiki/.NET_Framework)-based CLI
* [Wolfram Language](https://en.wikipedia.org/wiki/Wolfram_Language)
* Some scripting languages – [below](https://en.wikipedia.org/wiki/List_of_programming_languages_by_type#Scripting_languages)

### Iterative languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=31)]

Iterative languages are built around or offering [generators](https://en.wikipedia.org/wiki/Generator_\(computer_science\)).

* [Aldor](https://en.wikipedia.org/wiki/Aldor)
* [Alphard](https://en.wikipedia.org/wiki/Alphard_\(programming_language\))
* [C#](https://en.wikipedia.org/wiki/Generator_\(computer_science\)#C#)
* [CLU](https://en.wikipedia.org/wiki/CLU_\(programming_language\))
* [Cobra](https://en.wikipedia.org/wiki/Cobra_\(programming_language\))
* [Eiffel](https://en.wikipedia.org/wiki/Eiffel_\(programming_language\)), through "agents"
* [Icon](https://en.wikipedia.org/wiki/Icon_\(programming_language\))
* [IPL-v](https://en.wikipedia.org/wiki/Information_Processing_Language)
* [Julia](https://en.wikipedia.org/wiki/Julia_\(programming_language\))
* [Lua](https://en.wikipedia.org/wiki/Lua_\(programming_language\))
* [Nim](https://en.wikipedia.org/wiki/Nim_\(programming_language\))
* [PHP](https://en.wikipedia.org/wiki/PHP)
* [Python](https://en.wikipedia.org/wiki/Python_\(programming_language\))
* [Sather](https://en.wikipedia.org/wiki/Sather)

### Languages by memory management type\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=32)]

#### Garbage collected languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=33)]

Garbage Collection (GC) is a form of automatic memory management. The garbage collector attempts to reclaim memory that was allocated by the program but is no longer used.Main article: [Garbage collection (computer science)](https://en.wikipedia.org/wiki/Garbage_collection_\(computer_science\))

* [APL](https://en.wikipedia.org/wiki/APL_\(programming_language\))
* [C#](https://en.wikipedia.org/wiki/C_Sharp_\(programming_language\))
* [Clean](https://en.wikipedia.org/wiki/Clean_\(programming_language\))
* [Crystal](https://en.wikipedia.org/wiki/Crystal_\(programming_language\))
* [ECMAScript](https://en.wikipedia.org/wiki/ECMAScript)
  * [ActionScript](https://en.wikipedia.org/wiki/ActionScript)
  * [ECMAScript for XML](https://en.wikipedia.org/wiki/ECMAScript_for_XML)
  * [JavaScript](https://en.wikipedia.org/wiki/JavaScript)
  * [JScript](https://en.wikipedia.org/wiki/JScript)
  * [Source](https://en.wikipedia.org/wiki/Source_\(programming_language\))
* [Emerald](https://en.wikipedia.org/wiki/Emerald_\(programming_language\))
* [Erlang](https://en.wikipedia.org/wiki/Erlang_\(programming_language\))
* [Go](https://en.wikipedia.org/wiki/Go_\(programming_language\))
* [Groovy](https://en.wikipedia.org/wiki/Apache_Groovy)
* [Haskell](https://en.wikipedia.org/wiki/Haskell_\(programming_language\))
* [Java](https://en.wikipedia.org/wiki/Java_\(programming_language\))
* [Julia](https://en.wikipedia.org/wiki/Julia_\(programming_language\))
* [Kotlin](https://en.wikipedia.org/wiki/Kotlin_\(programming_language\))
* [Lisp](https://en.wikipedia.org/wiki/Lisp_\(programming_language\)) (originator)
  * [Arc](https://en.wikipedia.org/wiki/Arc_\(programming_language\))
  * [Clojure](https://en.wikipedia.org/wiki/Clojure)
  * [Common Lisp](https://en.wikipedia.org/wiki/Common_Lisp)
  * [Dylan](https://en.wikipedia.org/wiki/Dylan_\(programming_language\))
  * [Emacs Lisp](https://en.wikipedia.org/wiki/Emacs_Lisp)
  * [Racket](https://en.wikipedia.org/wiki/Racket_\(programming_language\))
  * [Scheme](https://en.wikipedia.org/wiki/Scheme_\(programming_language\))
  * [Logo](https://en.wikipedia.org/wiki/Logo_\(programming_language\))
* [Lua](https://en.wikipedia.org/wiki/Lua_\(programming_language\))
* [ML](https://en.wikipedia.org/wiki/ML_\(programming_language\))
  * [Standard ML](https://en.wikipedia.org/wiki/Standard_ML) (SML)
    * [Alice](https://en.wikipedia.org/wiki/Alice_\(programming_language\))
  * [OCaml](https://en.wikipedia.org/wiki/OCaml)
* [Nim (programming language)](https://en.wikipedia.org/wiki/Nim_\(programming_language\))
* [Perl](https://en.wikipedia.org/wiki/Perl)
* [PHP](https://en.wikipedia.org/wiki/PHP)
* [PowerShell](https://en.wikipedia.org/wiki/PowerShell)
* [Python](https://en.wikipedia.org/wiki/Python_\(programming_language\))
* [Ruby](https://en.wikipedia.org/wiki/Ruby_\(programming_language\))
* [Smalltalk](https://en.wikipedia.org/wiki/Smalltalk)

#### Languages with manual memory management\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=34)]

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| [![\[icon\]](https://upload.wikimedia.org/wikipedia/commons/thumb/1/1c/Wiki_letter_w_cropped.svg/20px-Wiki_letter_w_cropped.svg.png)](https://en.wikipedia.org/wiki/File:Wiki_letter_w_cropped.svg) | This section **needs expansion**. You can help by [adding to it](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=). (November 2016) |

* [Ada](https://en.wikipedia.org/wiki/Ada_\(programming_language\))
* [C](https://en.wikipedia.org/wiki/C_\(programming_language\))
* [C++](https://en.wikipedia.org/wiki/C%2B%2B)
* [Fortran](https://en.wikipedia.org/wiki/Fortran)
* [Pascal](https://en.wikipedia.org/wiki/Pascal_\(programming_language\))
* [Rust](https://en.wikipedia.org/wiki/Rust_\(programming_language\))
* [Objective-C](https://en.wikipedia.org/wiki/Objective-C)
* [Zig](https://en.wikipedia.org/wiki/Zig_\(programming_language\))

#### Languages with deterministic memory management\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=35)]

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| [![\[icon\]](https://upload.wikimedia.org/wikipedia/commons/thumb/1/1c/Wiki_letter_w_cropped.svg/20px-Wiki_letter_w_cropped.svg.png)](https://en.wikipedia.org/wiki/File:Wiki_letter_w_cropped.svg) | This section **needs expansion**. You can help by [adding to it](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=). (April 2018) |

* [Ada](https://en.wikipedia.org/wiki/Ada_\(programming_language\))
* [C](https://en.wikipedia.org/wiki/C_\(programming_language\))
* [C++](https://en.wikipedia.org/wiki/C%2B%2B)
* [Fortran](https://en.wikipedia.org/wiki/Fortran)
* [Pascal](https://en.wikipedia.org/wiki/Pascal_\(programming_language\))
* [Rust](https://en.wikipedia.org/wiki/Rust_\(programming_language\))[\[2\]](https://en.wikipedia.org/wiki/List_of_programming_languages_by_type#cite_note-2)[\[3\]](https://en.wikipedia.org/wiki/List_of_programming_languages_by_type#cite_note-3)
* [Objective-C](https://en.wikipedia.org/wiki/Objective-C)
* [Zig](https://en.wikipedia.org/wiki/Zig_\(programming_language\))

#### Languages with automatic reference counting (ARC)\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=36)]

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| [![\[icon\]](https://upload.wikimedia.org/wikipedia/commons/thumb/1/1c/Wiki_letter_w_cropped.svg/20px-Wiki_letter_w_cropped.svg.png)](https://en.wikipedia.org/wiki/File:Wiki_letter_w_cropped.svg) | This section **needs expansion**. You can help by [adding to it](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=). (September 2018) |

* [Objective-C](https://en.wikipedia.org/wiki/Objective-C)
* [Perl](https://en.wikipedia.org/wiki/Perl)
* [Swift](https://en.wikipedia.org/wiki/Swift_\(programming_language\))
* [Visual Basic](https://en.wikipedia.org/wiki/Visual_Basic)
* [Xojo](https://en.wikipedia.org/wiki/Xojo)

### List-based languages – LISPs\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=37)]

List-based languages are a type of [data-structured language](https://en.wikipedia.org/w/index.php?title=Data-structured_language\&action=edit\&redlink=1) that are based on the [list](https://en.wikipedia.org/wiki/List_\(abstract_data_type\)) data structure.

* [Lisp](https://en.wikipedia.org/wiki/Lisp_\(programming_language\))
  * [Arc](https://en.wikipedia.org/wiki/Arc_\(programming_language\))
  * [Clojure](https://en.wikipedia.org/wiki/Clojure)
  * [Common Lisp](https://en.wikipedia.org/wiki/Common_Lisp)
  * [Dylan](https://en.wikipedia.org/wiki/Dylan_\(programming_language\))
  * [Emacs Lisp](https://en.wikipedia.org/wiki/Emacs_Lisp)
  * [Racket](https://en.wikipedia.org/wiki/Racket_\(programming_language\))
  * [Scheme](https://en.wikipedia.org/wiki/Scheme_\(programming_language\))
  * [Logo](https://en.wikipedia.org/wiki/Logo_\(programming_language\))
* [Joy](https://en.wikipedia.org/wiki/Joy_\(programming_language\))
* [R](https://en.wikipedia.org/wiki/R_\(programming_language\))
* [Source](https://en.wikipedia.org/wiki/Source_\(programming_language\))
* [Tcl](https://en.wikipedia.org/wiki/Tcl)
  * [Tea](https://en.wikipedia.org/wiki/Tea_\(programming_language\))
* [TRAC](https://en.wikipedia.org/wiki/TRAC_\(programming_language\))

### Little languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=38)]

[Little languages](https://en.wikipedia.org/wiki/Domain-specific_language)[\[4\]](https://en.wikipedia.org/wiki/List_of_programming_languages_by_type#cite_note-4) serve a specialized problem domain.

* [awk](https://en.wikipedia.org/wiki/AWK) – used for text file manipulation.
* [Comet](https://en.wikipedia.org/wiki/Comet_\(programming_language\)) – used to solve complex combinatorial [optimization](https://en.wikipedia.org/wiki/Program_optimization) problems in areas such as [resource allocation](https://en.wikipedia.org/wiki/Resource_allocation) and [scheduling](https://en.wikipedia.org/wiki/Scheduling_\(computing\))
* [sed](https://en.wikipedia.org/wiki/Sed) – parses and transforms text
* [SQL](https://en.wikipedia.org/wiki/SQL) – has only a few keywords and not all the constructs needed for a full programming language[\[a\]](https://en.wikipedia.org/wiki/List_of_programming_languages_by_type#cite_note-5) – many database management systems extend SQL with additional constructs as a [stored procedure](https://en.wikipedia.org/wiki/Stored_procedure) language

### Logic-based languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=39)]

Main category: [Logic programming languages](https://en.wikipedia.org/wiki/Category:Logic_programming_languages)

[Logic-based](https://en.wikipedia.org/wiki/Logic_programming) languages specify a set of attributes that a solution must-have, rather than a set of steps to obtain a solution.

Notable languages following this [programming paradigm](https://en.wikipedia.org/wiki/Programming_paradigm) include:

* [ALF](https://en.wikipedia.org/wiki/Algebraic_Logic_Functional_\(programming_language\))
* [Alma-0](https://en.wikipedia.org/wiki/Alma-0)
* [CLACL (CLAC-Language)](https://en.wikipedia.org/wiki/CLACL_\(programming_language\))
* [Curry](https://en.wikipedia.org/wiki/Curry_\(programming_language\))
* [Fril](https://en.wikipedia.org/wiki/Fril)
* [Flix](https://en.wikipedia.org/wiki/Flix_\(programming_language\)) (a functional programming language with first-class Datalog constraints)
* [Janus](https://en.wikipedia.org/wiki/Janus_\(concurrent_constraint_programming_language\))
* [λProlog](https://en.wikipedia.org/wiki/%CE%9BProlog) (a logic programming language featuring polymorphic typing, modular programming, and higher-order programming)
* [Oz](https://en.wikipedia.org/wiki/Oz_\(programming_language\)), and Mozart Programming System [cross-platform](https://en.wikipedia.org/wiki/Cross-platform) Oz
* [Prolog](https://en.wikipedia.org/wiki/Prolog) (formulates data and the program evaluation mechanism as a special form of mathematical logic called [Horn logic](https://en.wikipedia.org/wiki/Horn_clause) and a general proving mechanism called [logical resolution](https://en.wikipedia.org/wiki/Resolution_\(logic\)))
  * [Mercury](https://en.wikipedia.org/wiki/Mercury_\(programming_language\)) (based on Prolog)
  * [Visual Prolog](https://en.wikipedia.org/wiki/Visual_Prolog) (object-oriented Prolog extension)
* [ROOP](https://en.wikipedia.org/wiki/ROOP_\(programming_language\))

### Machine languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=40)]

[Machine languages](https://en.wikipedia.org/wiki/Machine_code) are directly executable by a computer's CPU. They are typically formulated as bit patterns, usually represented in [octal](https://en.wikipedia.org/wiki/Octal) or [hexadecimal](https://en.wikipedia.org/wiki/Hexadecimal). Each bit pattern causes the circuits in the CPU to execute one of the fundamental operations of the hardware. The activation of specific electrical inputs (e.g., CPU package pins for microprocessors), and logical settings for CPU state values, control the processor's computation. Individual machine languages are specific to a family of processors; machine-language code for one family of processors cannot run directly on processors in another family unless the processors in question have additional hardware to support it (for example, DEC VAX processors included a PDP-11 compatibility mode). They are (essentially) always defined by the CPU developer, not by 3rd parties. The symbolic version, the processor's [assembly language](https://en.wikipedia.org/wiki/Assembly_language), is also defined by the developer, in most cases. Some commonly used machine code [instruction sets](https://en.wikipedia.org/wiki/Instruction_set) are:

* [ARM](https://en.wikipedia.org/wiki/ARM_architecture)
  * Original 32-bit
  * 16-bit Thumb instructions (subset or registers used)
  * 64-bit (major architecture change, more registers)
* [DEC](https://en.wikipedia.org/wiki/Digital_Equipment_Corporation):
  * 18-bit: [PDP-1](https://en.wikipedia.org/wiki/PDP-1), [PDP-4](https://en.wikipedia.org/wiki/PDP-4), [PDP-7](https://en.wikipedia.org/wiki/PDP-7), [PDP-9](https://en.wikipedia.org/wiki/PDP-9), [PDP-15](https://en.wikipedia.org/wiki/PDP-15)
  * 12-bit: [PDP-5](https://en.wikipedia.org/wiki/PDP-5), [PDP-8](https://en.wikipedia.org/wiki/PDP-8), [LINC-8](https://en.wikipedia.org/wiki/LINC-8), [PDP-12](https://en.wikipedia.org/wiki/PDP-12)
  * 36-bit: [PDP-6](https://en.wikipedia.org/wiki/PDP-6), [PDP-10](https://en.wikipedia.org/wiki/PDP-10), [DECSYSTEM-20](https://en.wikipedia.org/wiki/DECSYSTEM-20)
  * 16-bit: [PDP-11](https://en.wikipedia.org/wiki/PDP-11) (influenced VAX and M68000)
  * 32-bit: [VAX](https://en.wikipedia.org/wiki/VAX)
  * 64-bit: [Alpha](https://en.wikipedia.org/wiki/DEC_Alpha)
* [Intel 8008](https://en.wikipedia.org/wiki/Intel_8008), [8080](https://en.wikipedia.org/wiki/Intel_8080) and [8085](https://en.wikipedia.org/wiki/Intel_8085)
  * [Zilog Z80](https://en.wikipedia.org/wiki/Zilog_Z80)
* [x86](https://en.wikipedia.org/wiki/X86):
  * [16-bit x86](https://en.wikipedia.org/wiki/X86#16-bit), first used in the Intel 8086
    * [Intel 8086](https://en.wikipedia.org/wiki/Intel_8086) and [8088](https://en.wikipedia.org/wiki/Intel_8088) (the latter was used in the first and early [IBM PC](https://en.wikipedia.org/wiki/IBM_PC))
    * [Intel 80186](https://en.wikipedia.org/wiki/Intel_80186)
    * [Intel 80286](https://en.wikipedia.org/wiki/Intel_80286) (the first x86 processor with [protected mode](https://en.wikipedia.org/wiki/Protected_mode), used in the [IBM AT](https://en.wikipedia.org/wiki/IBM_AT))
  * [IA-32](https://en.wikipedia.org/wiki/IA-32), introduced in the [80386](https://en.wikipedia.org/wiki/80386)
  * [x86-64](https://en.wikipedia.org/wiki/X86-64) The original specification was created by [AMD](https://en.wikipedia.org/wiki/Advanced_Micro_Devices). There are vendor variants, but they're essentially the same:
    * [AMD's](https://en.wikipedia.org/wiki/Advanced_Micro_Devices) [AMD64](https://en.wikipedia.org/wiki/X86-64#AMD64)
    * [Intel's](https://en.wikipedia.org/wiki/Intel_Corporation) [Intel 64](https://en.wikipedia.org/wiki/Intel_64)
* [IBM](https://en.wikipedia.org/wiki/IBM)[\[b\]](https://en.wikipedia.org/wiki/List_of_programming_languages_by_type#cite_note-submodels-6)
  * [305](https://en.wikipedia.org/wiki/IBM_305)
  * [650](https://en.wikipedia.org/wiki/IBM_650)
  * [701](https://en.wikipedia.org/wiki/IBM_701)
  * [702](https://en.wikipedia.org/wiki/IBM_702), [705](https://en.wikipedia.org/wiki/IBM_705) and [7080](https://en.wikipedia.org/wiki/IBM_7080)
  * [704](https://en.wikipedia.org/wiki/IBM_704), [709](https://en.wikipedia.org/wiki/IBM_709), [7040](https://en.wikipedia.org/wiki/IBM_7040), 7044, [7090](https://en.wikipedia.org/wiki/IBM_7090), [7094](https://en.wikipedia.org/wiki/IBM_7094)
  * [1400 series](https://en.wikipedia.org/wiki/IBM_1400_series), 7010
  * [7030](https://en.wikipedia.org/wiki/IBM_7030_Stretch)
  * [7070](https://en.wikipedia.org/wiki/IBM_7070)
  * [System/360](https://en.wikipedia.org/wiki/IBM_System/360) and successors, including [z/Architecture](https://en.wikipedia.org/wiki/Z/Architecture)
* [MIPS](https://en.wikipedia.org/wiki/MIPS_architecture)
* [Motorola 6800](https://en.wikipedia.org/wiki/Motorola_6800)
* [Motorola 68000 family](https://en.wikipedia.org/wiki/Motorola_68000_family) (CPUs used in early [Apple Macintosh](https://en.wikipedia.org/wiki/Apple_Macintosh) and early [Sun](https://en.wikipedia.org/wiki/Sun_Microsystems) computers)
* [MOS Technology 65xx](https://en.wikipedia.org/wiki/MOS_Technology_65xx)
  * [6502](https://en.wikipedia.org/wiki/MOS_Technology_6502) (CPU for [VIC-20](https://en.wikipedia.org/wiki/Commodore_VIC-20), [Apple II](https://en.wikipedia.org/wiki/Apple_II_family), and [Atari 800](https://en.wikipedia.org/wiki/Atari_8-bit_family))
  * [6510](https://en.wikipedia.org/wiki/MOS_Technology_6510) (CPU for [Commodore 64](https://en.wikipedia.org/wiki/Commodore_64))
  * [Western Design Center](https://en.wikipedia.org/wiki/Western_Design_Center) [65816/65802](https://en.wikipedia.org/wiki/WDC_65816/65802) (CPU for [Apple IIGS](https://en.wikipedia.org/wiki/Apple_IIGS) and (variant) [Super Nintendo Entertainment System](https://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System))
* [National Semiconductor](https://en.wikipedia.org/wiki/National_Semiconductor) [NS320xx](https://en.wikipedia.org/wiki/NS320xx)
* [POWER](https://en.wikipedia.org/wiki/IBM_POWER_Instruction_Set_Architecture), first used in the [IBM RS/6000](https://en.wikipedia.org/wiki/IBM_RS/6000)
  * [PowerPC](https://en.wikipedia.org/wiki/PowerPC) – used in [Power Macintosh](https://en.wikipedia.org/wiki/Power_Macintosh) and in many [game consoles](https://en.wikipedia.org/wiki/PowerPC#Gaming_consoles), particularly of the [seventh generation](https://en.wikipedia.org/wiki/Seventh_generation_of_video_game_consoles).
  * [Power ISA](https://en.wikipedia.org/wiki/Power_ISA)
* [Sun Microsystems](https://en.wikipedia.org/wiki/Sun_Microsystems) (Now [Oracle](https://en.wikipedia.org/wiki/Oracle_Corporation)) [SPARC](https://en.wikipedia.org/wiki/SPARC)
* [UNIVAC](https://en.wikipedia.org/wiki/UNIVAC)[\[b\]](https://en.wikipedia.org/wiki/List_of_programming_languages_by_type#cite_note-submodels-6)
  * 30 bit computers: [490](https://en.wikipedia.org/wiki/UNIVAC_490), 492, 494, [1230](https://en.wikipedia.org/wiki/AN/USQ-20)
  * 36 bit computers
    * [1101](https://en.wikipedia.org/wiki/UNIVAC_1101), [1103](https://en.wikipedia.org/wiki/UNIVAC_1103), [1105](https://en.wikipedia.org/wiki/UNIVAC_1105)
    * [1100/2200 series](https://en.wikipedia.org/wiki/UNIVAC_1100/2200_series)
* [MCST](https://en.wikipedia.org/wiki/Moscow_Center_of_SPARC_Technologies) [Elbrus 2000](https://en.wikipedia.org/wiki/Elbrus_2000)

### Macro languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=41)]

Main category: [Macro programming languages](https://en.wikipedia.org/wiki/Category:Macro_programming_languages)

#### Textual substitution macro languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=42)]

[Macro](https://en.wikipedia.org/wiki/Macro_\(computer_science\)) languages transform one source code file into another. A "macro" is essentially a short piece of text that expands into a longer one (not to be confused with [hygienic macros](https://en.wikipedia.org/wiki/Hygienic_macro)), possibly with parameter substitution. They are often used to [preprocess](https://en.wikipedia.org/wiki/Preprocess) source code. Preprocessors can also supply facilities like [file inclusion](https://en.wikipedia.org/wiki/Include_directive).

Macro languages may be restricted to acting on specially labeled code regions (pre-fixed with a `#` in the case of the C preprocessor). Alternatively, they may not, but in this case it is still often undesirable to (for instance) expand a macro embedded in a [string literal](https://en.wikipedia.org/wiki/String_literal), so they still need a rudimentary awareness of syntax. That being the case, they are often still applicable to more than one language. Contrast with source-embeddable languages like [PHP](https://en.wikipedia.org/wiki/PHP), which are fully featured.

* [cpp](https://en.wikipedia.org/wiki/C_preprocessor) (the C preprocessor)
* [m4](https://en.wikipedia.org/wiki/M4_\(computer_language\)) (originally from AT\&T, bundled with Unix)
* [ML/I](https://en.wikipedia.org/wiki/ML/I) (general purpose macro processor)

#### Application macro languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=43)]

[Scripting languages](https://en.wikipedia.org/wiki/Scripting_language) such as [Tcl](https://en.wikipedia.org/wiki/Tcl) and [ECMAScript](https://en.wikipedia.org/wiki/ECMAScript) ([ActionScript](https://en.wikipedia.org/wiki/ActionScript), [ECMAScript for XML](https://en.wikipedia.org/wiki/ECMAScript_for_XML), [JavaScript](https://en.wikipedia.org/wiki/JavaScript), [JScript](https://en.wikipedia.org/wiki/JScript)) have been embedded into applications. These are sometimes called "macro languages", although in a somewhat different sense to textual-substitution macros like [m4](https://en.wikipedia.org/wiki/M4_\(computer_language\)).

### Metaprogramming languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=44)]

[Metaprogramming](https://en.wikipedia.org/wiki/Metaprogramming) is the writing of programs that write or manipulate other programs, including themselves, as their data or that do part of the work that is otherwise done at [run time](https://en.wikipedia.org/wiki/Run_time_\(program_lifecycle_phase\)) during [compile time](https://en.wikipedia.org/wiki/Compile_time). In many cases, this allows programmers to get more done in the same amount of time as they would take to write all the code manually.

* [C++](https://en.wikipedia.org/wiki/C%2B%2B)
* [CWIC](https://en.wikipedia.org/wiki/Compiler-compiler#CWIC)
* [Curl](https://en.wikipedia.org/wiki/Curl_\(programming_language\))
* [D](https://en.wikipedia.org/wiki/D_\(programming_language\))
* [eC](https://en.wikipedia.org/wiki/EC_\(programming_language\))
* [Emacs Lisp](https://en.wikipedia.org/wiki/Emacs_Lisp)
* [Elixir](https://en.wikipedia.org/wiki/Elixir_\(programming_language\))
* [F#](https://en.wikipedia.org/wiki/F_Sharp_\(programming_language\))
* [Groovy](https://en.wikipedia.org/wiki/Groovy_\(programming_language\))
* [Haskell](https://en.wikipedia.org/wiki/Haskell_\(programming_language\))
* [Julia](https://en.wikipedia.org/wiki/Julia_\(programming_language\))
* [Lisp](https://en.wikipedia.org/wiki/Lisp_\(programming_language\))
* [Lua](https://en.wikipedia.org/wiki/Lua_\(programming_language\))
* [Maude system](https://en.wikipedia.org/wiki/Maude_system)
* [Mathematica](https://en.wikipedia.org/wiki/Mathematica)
* [META II](https://en.wikipedia.org/wiki/META_II) (and META I, a subset)
* [MetaOCaml](https://en.wikipedia.org/wiki/MetaOCaml)
* [Nemerle](https://en.wikipedia.org/wiki/Nemerle)
* [Nim](https://en.wikipedia.org/wiki/Nim_\(programming_language\))
* [Perl](https://en.wikipedia.org/wiki/Perl)
* [Python](https://en.wikipedia.org/wiki/Python_\(programming_language\))
* [Ruby](https://en.wikipedia.org/wiki/Ruby_\(programming_language\))
* [Rust](https://en.wikipedia.org/wiki/Rust_\(programming_language\))[\[5\]](https://en.wikipedia.org/wiki/List_of_programming_languages_by_type#cite_note-7)
* [Scheme](https://en.wikipedia.org/wiki/Scheme_\(programming_language\))
* [SequenceL](https://en.wikipedia.org/wiki/SequenceL)
* [Smalltalk](https://en.wikipedia.org/wiki/Smalltalk)
* [Source](https://en.wikipedia.org/wiki/Source_\(programming_language\))
* [TREEMETA](https://en.wikipedia.org/wiki/TREE-META)
* [Wolfram Language](https://en.wikipedia.org/wiki/Wolfram_Language)

### Multiparadigm languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=45)]

Main article: [Comparison of multi-paradigm programming languages](https://en.wikipedia.org/wiki/Comparison_of_multi-paradigm_programming_languages)

[Multiparadigm languages](https://en.wikipedia.org/wiki/Multi-paradigm_programming_language) support more than one [programming paradigm](https://en.wikipedia.org/wiki/Programming_paradigm). They allow a [program](https://en.wikipedia.org/wiki/Computer_program) to use more than one [programming](https://en.wikipedia.org/wiki/Computer_program) style. The goal is to allow programmers to use the best tool for a job, admitting that no one paradigm solves all problems in the easiest or most efficient way.

* [1C:Enterprise programming language](https://en.wikipedia.org/wiki/1C:Enterprise_programming_language)(generic, imperative, object-oriented, prototype-based, functional)
* [Ada](https://en.wikipedia.org/wiki/Ada_\(programming_language\)) ([concurrent](https://en.wikipedia.org/wiki/Parallel_computing), [distributed](https://en.wikipedia.org/wiki/Distributed_computing), [generic](https://en.wikipedia.org/wiki/Generic_programming)([template metaprogramming](https://en.wikipedia.org/wiki/Template_metaprogramming)), [imperative](https://en.wikipedia.org/wiki/Imperative_programming), [object-oriented](https://en.wikipedia.org/wiki/Object-oriented_programming) ([class-based](https://en.wikipedia.org/wiki/Class_\(computer_science\))))
* [ALF](https://en.wikipedia.org/wiki/Algebraic_Logic_Functional_\(programming_language\)) ([functional](https://en.wikipedia.org/wiki/Functional_programming), [logic](https://en.wikipedia.org/wiki/Logic_programming))
* [Alma-0](https://en.wikipedia.org/wiki/Alma-0) (constraint, imperative, logic)
* [APL](https://en.wikipedia.org/wiki/APL_\(programming_language\)) (functional, imperative, object-oriented (class-based))
* [BETA](https://en.wikipedia.org/wiki/BETA_\(programming_language\)) (functional, imperative, object-oriented (class-based))
* [C++](https://en.wikipedia.org/wiki/C%2B%2B) (generic, imperative, object-oriented (class-based), functional, metaprogramming)
* [C#](https://en.wikipedia.org/wiki/C_Sharp_\(programming_language\)) (generic, imperative, object-oriented (class-based), functional, declarative)
* [Ceylon](https://en.wikipedia.org/wiki/Ceylon_\(programming_language\)) (generic, imperative, object-oriented (class-based), functional, declarative)
* [ChucK](https://en.wikipedia.org/wiki/ChucK) (imperative, object-oriented, time-based, concurrent, on-the-fly)
* [Cobra](https://en.wikipedia.org/wiki/Cobra_\(programming_language\)) (generic, imperative, object-oriented (class-based), functional, contractual)
* [Common Lisp](https://en.wikipedia.org/wiki/Common_Lisp) (functional, imperative, object-oriented (class-based), [aspect-oriented](https://en.wikipedia.org/wiki/Aspect-oriented_programming) (user may add further paradigms, e.g., logic))
* [Curl](https://en.wikipedia.org/wiki/Curl_\(programming_language\)) (functional, imperative, object-oriented (class-based), metaprogramming)
* [Curry](https://en.wikipedia.org/wiki/Curry_\(programming_language\)) (concurrent, functional, logic)
* [D](https://en.wikipedia.org/wiki/D_\(programming_language\)) (generic, imperative, functional, object-oriented (class-based), metaprogramming)
* [Delphi](https://en.wikipedia.org/wiki/Delphi_programming_language) [Object Pascal](https://en.wikipedia.org/wiki/Object_Pascal) (generic, imperative, object-oriented (class-based), metaprogramming)
* [Dylan](https://en.wikipedia.org/wiki/Dylan_\(programming_language\)) (functional, object-oriented (class-based))
* [eC](https://en.wikipedia.org/wiki/EC_\(programming_language\)) (generic, imperative, object-oriented (class-based))
* [ECMAScript](https://en.wikipedia.org/wiki/ECMAScript) (functional, imperative, object-oriented (prototype-based))
  * [ActionScript](https://en.wikipedia.org/wiki/ActionScript)
  * [ECMAScript for XML](https://en.wikipedia.org/wiki/ECMAScript_for_XML)
  * [JavaScript](https://en.wikipedia.org/wiki/JavaScript)
  * [JScript](https://en.wikipedia.org/wiki/JScript)
* [Eiffel](https://en.wikipedia.org/wiki/Eiffel_\(programming_language\)) (imperative, object-oriented (class-based), generic, functional (agents), concurrent (SCOOP))
* [F#](https://en.wikipedia.org/wiki/F_Sharp_\(programming_language\)) (functional, generic, object-oriented (class-based), language-oriented)
* [Fantom](https://en.wikipedia.org/wiki/Fantom_\(programming_language\)) (functional, object-oriented (class-based))
* [Go](https://en.wikipedia.org/wiki/Go_\(programming_language\)) (imperative, procedural),
* [Groovy](https://en.wikipedia.org/wiki/Groovy_\(programming_language\)) (functional, object-oriented (class-based), imperative, procedural)
* [Harbour](https://en.wikipedia.org/wiki/Harbour_\(software\))
* [Hop](https://en.wikipedia.org/wiki/Hop_\(software\))
* [J](https://en.wikipedia.org/wiki/J_\(programming_language\)) (functional, imperative, object-oriented (class-based))
* [Julia](https://en.wikipedia.org/wiki/Julia_\(programming_language\)) (imperative, [multiple dispatch](https://en.wikipedia.org/wiki/Multiple_dispatch)("object-oriented"), functional, metaprogramming)
* [LabVIEW](https://en.wikipedia.org/wiki/LabVIEW) ([dataflow](https://en.wikipedia.org/wiki/Dataflow_programming), [visual](https://en.wikipedia.org/wiki/Visual_programming_language))
* [Lava](https://en.wikipedia.org/wiki/Lava_\(programming_language\)) (object-oriented (class-based), visual)
* [Lua](https://en.wikipedia.org/wiki/Lua_\(programming_language\)) (functional, imperative, object-oriented ([prototype-based](https://en.wikipedia.org/wiki/Prototype-based_programming)))
* [Mercury](https://en.wikipedia.org/wiki/Mercury_\(programming_language\)) (functional, logical, object-oriented)
* [Metaobject protocols](https://en.wikipedia.org/wiki/Metaobject) (object-oriented (class-based, prototype-based))
* [Nemerle](https://en.wikipedia.org/wiki/Nemerle) (functional, object-oriented (class-based), imperative, metaprogramming)
* [Objective-C](https://en.wikipedia.org/wiki/Objective-C) (imperative, object-oriented (class-based), reflective)
* [OCaml](https://en.wikipedia.org/wiki/OCaml) (functional, imperative, object-oriented (class-based), modular)
* [Oz](https://en.wikipedia.org/wiki/Oz_\(programming_language\)) (functional (evaluation: [eager](https://en.wikipedia.org/wiki/Eager_evaluation), [lazy](https://en.wikipedia.org/wiki/Lazy_evaluation)), logic, [constraint](https://en.wikipedia.org/wiki/Constraint_programming), imperative, object-oriented (class-based), concurrent, distributed), and Mozart Programming System [cross-platform](https://en.wikipedia.org/wiki/Cross-platform) Oz
* [Object Pascal](https://en.wikipedia.org/wiki/Object_Pascal) (imperative, object-oriented (class-based))
* [Perl](https://en.wikipedia.org/wiki/Perl) (imperative, functional (can't be purely functional), object-oriented, class-oriented, aspect-oriented (through modules))
* [PHP](https://en.wikipedia.org/wiki/PHP) (imperative, object-oriented, functional (can't be purely functional))
* [Pike](https://en.wikipedia.org/wiki/Pike_\(programming_language\)) (interpreted, general-purpose, high-level, cross-platform, dynamic programming language )
* [Prograph](https://en.wikipedia.org/wiki/Prograph) (dataflow, object-oriented (class-based), visual)
* [Python](https://en.wikipedia.org/wiki/Python_\(programming_language\)) (functional, compiled, interpreted, object-oriented (class-based), imperative, metaprogramming, extension, impure, interactive mode, iterative, reflective, scripting)
* [R](https://en.wikipedia.org/wiki/R_\(programming_language\)) (array, interpreted, impure, interactive mode, list-based, object-oriented prototype-based, scripting)
* [Racket](https://en.wikipedia.org/wiki/Racket_\(programming_language\)) (functional, imperative, object-oriented (class-based) and can be extended by the user)
* [REBOL](https://en.wikipedia.org/wiki/REBOL) (functional, imperative, object-oriented (prototype-based), metaprogramming (dialected))
* [Red](https://en.wikipedia.org/wiki/Red_\(programming_language\)) (functional, imperative, object-oriented (prototype-based), metaprogramming (dialected))
* [ROOP](https://en.wikipedia.org/wiki/ROOP_\(programming_language\)) (imperative, logic, object-oriented (class-based), rule-based)
* [Ruby](https://en.wikipedia.org/wiki/Ruby_\(programming_language\)) (imperative, functional, object-oriented (class-based), metaprogramming)
* [Rust](https://en.wikipedia.org/wiki/Rust_\(programming_language\)) (concurrent, functional, imperative, object-oriented, generic, metaprogramming, compiled)
* [Scala](https://en.wikipedia.org/wiki/Scala_\(programming_language\)) (functional, object-oriented)
* [Seed7](https://en.wikipedia.org/wiki/Seed7) (imperative, object-oriented, generic)
* [SISAL](https://en.wikipedia.org/wiki/SISAL) (concurrent, dataflow, functional)
* [Spreadsheets](https://en.wikipedia.org/wiki/Spreadsheet) (functional, visual)
* [Swift](https://en.wikipedia.org/wiki/Swift_\(programming_language\)) (protocol-oriented, object-oriented, functional, imperative, block-structured)
* [Tcl](https://en.wikipedia.org/wiki/Tcl) (functional, imperative, object-oriented (class-based))
  * [Tea](https://en.wikipedia.org/wiki/Tea_\(programming_language\)) (functional, imperative, object-oriented (class-based))
* [Windows PowerShell](https://en.wikipedia.org/wiki/Windows_PowerShell) (functional, imperative, pipeline, object-oriented (class-based))
* [Wolfram Language](https://en.wikipedia.org/wiki/Wolfram_Language)

### Numerical analysis\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=46)]

Several general-purpose programming languages, such as [C](https://en.wikipedia.org/wiki/C_\(programming_language\)) and [Python](https://en.wikipedia.org/wiki/Python_\(programming_language\)), are also used for technical computing, this list focuses on languages almost exclusively used for technical computing.

* [AIMMS](https://en.wikipedia.org/wiki/AIMMS)
* [AMPL](https://en.wikipedia.org/wiki/AMPL_\(programming_language\))
* [Analytica](https://en.wikipedia.org/wiki/Analytica_\(software\))
* [Fortran](https://en.wikipedia.org/wiki/Fortran)
* [FreeMat](https://en.wikipedia.org/wiki/FreeMat)
* [GAUSS](https://en.wikipedia.org/wiki/GAUSS_\(software\))
* [GAMS](https://en.wikipedia.org/wiki/General_Algebraic_Modeling_System)
* [GNU Octave](https://en.wikipedia.org/wiki/GNU_Octave)
* [Julia](https://en.wikipedia.org/wiki/Julia_\(programming_language\))
* [Klerer-May System](https://en.wikipedia.org/wiki/Klerer-May_System)
* [Mathematica](https://en.wikipedia.org/wiki/Mathematica)
* [MATLAB](https://en.wikipedia.org/wiki/MATLAB)
* [PROSE](https://en.wikipedia.org/wiki/PROSE_modeling_language)
* [R](https://en.wikipedia.org/wiki/R_\(programming_language\))
* [Seneca](https://en.wikipedia.org/wiki/Oberon_\(programming_language\)) – an [Oberon](https://en.wikipedia.org/wiki/Oberon_\(programming_language\)) variant
* [Scilab](https://en.wikipedia.org/wiki/Scilab)
* [Wolfram Language](https://en.wikipedia.org/wiki/Wolfram_Language)

### Non-English-based languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=47)]

Main article: [Non-English-based programming languages](https://en.wikipedia.org/wiki/Non-English-based_programming_languages)

* [Chinese BASIC](https://en.wikipedia.org/wiki/Chinese_BASIC) – [Chinese](https://en.wikipedia.org/wiki/Chinese_language)
* [Fjölnir](https://en.wikipedia.org/wiki/Fj%C3%B6lnir_\(programming_language\)) – [Icelandic](https://en.wikipedia.org/wiki/Icelandic_language)
* [Language Symbolique d'Enseignement](https://en.wikipedia.org/wiki/LSE_\(programming_language\)) – [French](https://en.wikipedia.org/wiki/French_language)
* [Lexico](https://en.wikipedia.org/wiki/Lexico_programming_language) – [Spanish](https://en.wikipedia.org/wiki/Spanish_language)
* [Rapira](https://en.wikipedia.org/wiki/Rapira) – [Russian](https://en.wikipedia.org/wiki/Russian_language)
* [ezhil](https://en.wikipedia.org/wiki/Ezhil_\(programming_language\))-[Tamil](https://en.wikipedia.org/wiki/Tamil_language)

### Object-oriented class-based languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=48)]

Class-based [Object-oriented programming languages](https://en.wikipedia.org/wiki/Object-oriented_programming_language) support objects defined by their class. Class definitions include member data. [Message passing](https://en.wikipedia.org/wiki/Message_passing) is a key concept (if not the key concept) in Object-oriented languages.

Polymorphic functions parameterized by the class of some of their arguments are typically called methods. In languages with [single dispatch](https://en.wikipedia.org/wiki/Single_dispatch), classes typically also include method definitions. In languages with [multiple dispatch](https://en.wikipedia.org/wiki/Multiple_dispatch), methods are defined by [generic functions](https://en.wikipedia.org/wiki/Generic_function). There are exceptions where [single dispatch](https://en.wikipedia.org/wiki/Single_dispatch) methods are [generic functions](https://en.wikipedia.org/wiki/Generic_function) (e.g. [Bigloo](https://en.wikipedia.org/wiki/Bigloo)'s object system).

#### [Multiple dispatch](https://en.wikipedia.org/wiki/Multiple_dispatch)\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=49)]

* [Common Lisp](https://en.wikipedia.org/wiki/Common_Lisp)
* [Cecil](https://en.wikipedia.org/wiki/Cecil_\(programming_language\))
* [Dylan](https://en.wikipedia.org/wiki/Dylan_\(programming_language\))
* [Julia](https://en.wikipedia.org/wiki/Julia_\(programming_language\)) (the concept of "object" is not present in Julia, but the language allows for multiple dispatch on different types at runtime)

#### Single dispatch\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=50)]

* [ActionScript 3.0](https://en.wikipedia.org/wiki/ActionScript)
* [Actor](https://en.wikipedia.org/wiki/Actor_\(programming_language\))
* [Ada 95](https://en.wikipedia.org/wiki/Ada_\(programming_language\)) and [Ada 2005](https://en.wikipedia.org/wiki/Ada_\(programming_language\)) (multi-purpose language)
* [APL](https://en.wikipedia.org/wiki/APL_\(programming_language\))
* [BETA](https://en.wikipedia.org/wiki/BETA_\(programming_language\))
* [C++](https://en.wikipedia.org/wiki/C%2B%2B)
* [C#](https://en.wikipedia.org/wiki/C_Sharp_\(programming_language\))
* [Ceylon](https://en.wikipedia.org/wiki/Ceylon_\(programming_language\))
* [Oxygene](https://en.wikipedia.org/wiki/Oxygene_\(programming_language\)) (formerly named Chrome)
* [ChucK](https://en.wikipedia.org/wiki/ChucK)
* [Cobra](https://en.wikipedia.org/wiki/Cobra_\(programming_language\))
* [ColdFusion](https://en.wikipedia.org/wiki/ColdFusion)
* [Curl](https://en.wikipedia.org/wiki/Curl_\(programming_language\))
* [D](https://en.wikipedia.org/wiki/D_\(programming_language\))
* [Distributed Application Specification Language](https://en.wikipedia.org/wiki/Distributed_Application_Specification_Language) (DASL)
* [Delphi](https://en.wikipedia.org/wiki/Delphi_programming_language) [Object Pascal](https://en.wikipedia.org/wiki/Object_Pascal)
* [E](https://en.wikipedia.org/wiki/E_\(programming_language\))
* [GNU E](https://en.wikipedia.org/wiki/GNU_E)
* [eC](https://en.wikipedia.org/wiki/EC_\(programming_language\))
* [Eiffel](https://en.wikipedia.org/wiki/Eiffel_\(programming_language\))
  * [Sather](https://en.wikipedia.org/wiki/Sather)
  * [Ubercode](https://en.wikipedia.org/wiki/Ubercode)
* [F-Script](https://en.wikipedia.org/wiki/F-Script_\(programming_language\))
* [Fortran 2003](https://en.wikipedia.org/wiki/Fortran_2003)
* [Fortress](https://en.wikipedia.org/wiki/Fortress_\(programming_language\))
* [Gambas](https://en.wikipedia.org/wiki/Gambas)
* [Game Maker Language](https://en.wikipedia.org/wiki/GameMaker:_Studio)
* [Harbour](https://en.wikipedia.org/wiki/Harbour_\(software\))
* [J](https://en.wikipedia.org/wiki/J_\(programming_language\))
* [Java](https://en.wikipedia.org/wiki/Java_\(programming_language\))
  * [Processing](https://en.wikipedia.org/wiki/Processing_\(programming_language\))
  * [Groovy](https://en.wikipedia.org/wiki/Groovy_\(programming_language\))
  * [Join Java](https://en.wikipedia.org/wiki/Join_Java)
  * [Tea](https://en.wikipedia.org/wiki/Tea_\(programming_language\))
  * [X10](https://en.wikipedia.org/wiki/X10_\(programming_language\))
* [LabVIEW](https://en.wikipedia.org/wiki/LabVIEW)
* [Lava](https://en.wikipedia.org/wiki/Lava_\(programming_language\))
* [Lua](https://en.wikipedia.org/wiki/Lua_\(programming_language\))
* [Modula-2](https://en.wikipedia.org/wiki/Modula-2) (data abstraction, information hiding, strong typing, full modularity)
  * [Modula-3](https://en.wikipedia.org/wiki/Modula-3) (added more object-oriented features to Modula-2)
* [Nemerle](https://en.wikipedia.org/wiki/Nemerle)
* [NetRexx](https://en.wikipedia.org/wiki/NetRexx)
* [Oberon-2](https://en.wikipedia.org/wiki/Oberon-2_\(programming_language\)) (full object-orientation equivalence in an original, strongly typed, Wirthian manner)
* [Object Pascal](https://en.wikipedia.org/wiki/Object_Pascal)
* [Object REXX](https://en.wikipedia.org/wiki/Object_REXX)
* [Objective-C](https://en.wikipedia.org/wiki/Objective-C) (a superset of C adding a [Smalltalk](https://en.wikipedia.org/wiki/Smalltalk) derived object model and message passing syntax)
* [OCaml](https://en.wikipedia.org/wiki/OCaml)
* [Oz, Mozart Programming System](https://en.wikipedia.org/wiki/Oz_\(programming_language\))
* [Perl](https://en.wikipedia.org/wiki/Perl) 5
* [PHP](https://en.wikipedia.org/wiki/PHP)
* [Pike](https://en.wikipedia.org/wiki/Pike_\(programming_language\))
* [Prograph](https://en.wikipedia.org/wiki/Prograph)
* [Python](https://en.wikipedia.org/wiki/Python_\(programming_language\)) (interpretive language, optionally object-oriented)
* [Revolution](https://en.wikipedia.org/wiki/Revolution_\(programming_language\)) (programmer does not get to pick the objects)
* [Ruby](https://en.wikipedia.org/wiki/Ruby_\(programming_language\))
* [Scala](https://en.wikipedia.org/wiki/Scala_\(programming_language\))
* [Speakeasy](https://en.wikipedia.org/wiki/Speakeasy_\(computational_environment\))
* [Simula](https://en.wikipedia.org/wiki/Simula) (first object-oriented language, developed by [Ole-Johan Dahl](https://en.wikipedia.org/wiki/Ole-Johan_Dahl) and [Kristen Nygaard](https://en.wikipedia.org/wiki/Kristen_Nygaard))
* [Smalltalk](https://en.wikipedia.org/wiki/Smalltalk) (pure object-orientation, developed at [Xerox PARC](https://en.wikipedia.org/wiki/PARC_\(company\)))
  * [F-Script](https://en.wikipedia.org/wiki/F-Script_\(programming_language\))
  * [Little Smalltalk](https://en.wikipedia.org/wiki/Little_Smalltalk)
  * [Pharo](https://en.wikipedia.org/wiki/Pharo)
  * [Squeak](https://en.wikipedia.org/wiki/Squeak)
    * [Scratch](https://en.wikipedia.org/wiki/Scratch_\(programming_language\))
  * [IBM VisualAge](https://en.wikipedia.org/wiki/IBM_VisualAge)
  * [VisualWorks](https://en.wikipedia.org/wiki/VisualWorks)
* [SPIN](https://en.wikipedia.org/wiki/Parallax_Propeller)
* [SuperCollider](https://en.wikipedia.org/wiki/SuperCollider)
* [VBScript](https://en.wikipedia.org/wiki/VBScript) (Microsoft Office 'macro scripting' language)
* [Visual DataFlex](https://en.wikipedia.org/wiki/Visual_DataFlex)
* [Visual FoxPro](https://en.wikipedia.org/wiki/Visual_FoxPro)
* [Visual Prolog](https://en.wikipedia.org/wiki/Visual_Prolog)
* [X++](https://en.wikipedia.org/wiki/Microsoft_Dynamics_AX)
* [Xojo](https://en.wikipedia.org/wiki/Xojo)
* [XOTcl](https://en.wikipedia.org/wiki/XOTcl)

### Object-oriented prototype-based languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=51)]

[Prototype-based languages](https://en.wikipedia.org/wiki/Prototype-based_programming) are object-oriented languages where the distinction between classes and instances has been removed:

* [1C:Enterprise programming language](https://en.wikipedia.org/wiki/1C:Enterprise_programming_language)
* [Actor-Based Concurrent Language](https://en.wikipedia.org/wiki/Actor-Based_Concurrent_Language) (ABCL, ABCL/1, ABCL/R, ABCL/R2, ABCL/c+)
* [Agora](https://en.wikipedia.org/wiki/Agora_\(programming_language\))
* [Cecil](https://en.wikipedia.org/wiki/Cecil_\(programming_language\))
* [ECMAScript](https://en.wikipedia.org/wiki/ECMAScript)
  * [ActionScript](https://en.wikipedia.org/wiki/ActionScript)
  * [ECMAScript for XML](https://en.wikipedia.org/wiki/ECMAScript_for_XML)
  * [JavaScript](https://en.wikipedia.org/wiki/JavaScript) (first named Mocha, then LiveScript)
  * [JScript](https://en.wikipedia.org/wiki/JScript)
* [Etoys](https://en.wikipedia.org/wiki/Etoys_\(programming_language\)) in [Squeak](https://en.wikipedia.org/wiki/Squeak)
* [Io](https://en.wikipedia.org/wiki/Io_\(programming_language\))
* [Lua](https://en.wikipedia.org/wiki/Lua_\(programming_language\))
* [MOO](https://en.wikipedia.org/wiki/MOO_\(programming_language\))
* [NewtonScript](https://en.wikipedia.org/wiki/NewtonScript)
* [Obliq](https://en.wikipedia.org/wiki/Obliq)
* [R](https://en.wikipedia.org/wiki/R_\(programming_language\))
* [REBOL](https://en.wikipedia.org/wiki/REBOL)
* [Red](https://en.wikipedia.org/wiki/Red_\(programming_language\))
* [Self](https://en.wikipedia.org/wiki/Self_\(programming_language\)) (first prototype-based language, derived from [Smalltalk](https://en.wikipedia.org/wiki/Smalltalk))
* [TADS](https://en.wikipedia.org/wiki/TADS)

### Off-side rule languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=52)]

Main article: [Off-side rule § Off-side rule languages](https://en.wikipedia.org/wiki/Off-side_rule#Off-side_rule_languages)

[Off-side rule](https://en.wikipedia.org/wiki/Off-side_rule) languages denote blocks of code by their [indentation](https://en.wikipedia.org/wiki/Indentation_style).

* [ISWIM](https://en.wikipedia.org/wiki/ISWIM), the abstract language that introduced the rule
* [ABC](https://en.wikipedia.org/wiki/ABC_\(programming_language\)), Python's parent
  * [Python](https://en.wikipedia.org/wiki/Python_\(programming_language\))
    * [Cobra](https://en.wikipedia.org/wiki/Cobra_\(programming_language\))
    * [Boo](https://en.wikipedia.org/wiki/Boo_\(programming_language\))
    * [Genie](https://en.wikipedia.org/wiki/Genie_\(programming_language\))
* [Miranda](https://en.wikipedia.org/wiki/Miranda_\(programming_language\)), Haskell's parent
  * [Orwell](https://en.wikipedia.org/wiki/Orwell_\(programming_language\))
  * [Haskell](https://en.wikipedia.org/wiki/Haskell_\(programming_language\))
    * [Curry](https://en.wikipedia.org/wiki/Curry_\(programming_language\))
* [Elixir](https://en.wikipedia.org/wiki/Elixir_\(programming_language\)) (, do: blocks)
* [F#](https://en.wikipedia.org/wiki/F_Sharp_\(programming_language\))
* [Nim](https://en.wikipedia.org/wiki/Nim_\(programming_language\))
* [Occam](https://en.wikipedia.org/wiki/Occam_\(programming_language\))
* [SPIN](https://en.wikipedia.org/wiki/Parallax_Propeller)
* [Scala](https://en.wikipedia.org/wiki/Scala_\(programming_language\)) (off-side optional)

### Procedural languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=53)]

[Procedural programming](https://en.wikipedia.org/wiki/Procedural_programming) languages are based on the concept of the unit and scope (the data viewing range) of an executable code statement. A procedural program is composed of one or more units or modules, either user coded or provided in a code library; each module is composed of one or more procedures, also called a function, routine, subroutine, or method, depending on the language. Examples of procedural languages include:

* [Ada](https://en.wikipedia.org/wiki/Ada_\(programming_language\)) (multi-purpose language)
* [ALGOL](https://en.wikipedia.org/wiki/ALGOL) (very influential language design; the second high level language compiler)
  * [SMALL](https://en.wikipedia.org/wiki/SMALL) Machine ALGOL Like Language
* [Alma-0](https://en.wikipedia.org/wiki/Alma-0)
* [BASIC](https://en.wikipedia.org/wiki/BASIC) (these lack most modularity in (especially) versions before about 1990)
* [BCPL](https://en.wikipedia.org/wiki/BCPL)
* [BLISS](https://en.wikipedia.org/wiki/BLISS)
* [C](https://en.wikipedia.org/wiki/C_\(programming_language\))
* [C++](https://en.wikipedia.org/wiki/C%2B%2B) (C with objects plus much else, such as, generics through STL)
* [C#](https://en.wikipedia.org/wiki/C_Sharp_\(programming_language\)) (similar to Java/C++)
* [Ceylon](https://en.wikipedia.org/wiki/Ceylon_\(programming_language\))
* [CHILL](https://en.wikipedia.org/wiki/CHILL)
* [ChucK](https://en.wikipedia.org/wiki/ChucK) (C/Java-like syntax, with new syntax elements for time and parallelism)
* [COBOL](https://en.wikipedia.org/wiki/COBOL)
* [Cobra](https://en.wikipedia.org/wiki/Cobra_\(programming_language\))
* [ColdFusion](https://en.wikipedia.org/wiki/ColdFusion)
* [Combined Programming Language](https://en.wikipedia.org/wiki/Combined_Programming_Language) (CPL)
* [Curl](https://en.wikipedia.org/wiki/Curl_\(programming_language\))
* [D](https://en.wikipedia.org/wiki/D_\(programming_language\))
* [Distributed Application Specification Language](https://en.wikipedia.org/wiki/Distributed_Application_Specification_Language)(DASL) (combine [declarative programming](https://en.wikipedia.org/wiki/Declarative_programming) and [imperative programming](https://en.wikipedia.org/wiki/Imperative_programming))
* [eC](https://en.wikipedia.org/wiki/EC_\(programming_language\))
* [ECMAScript](https://en.wikipedia.org/wiki/ECMAScript)
  * [ActionScript](https://en.wikipedia.org/wiki/ActionScript)
  * [ECMAScript for XML](https://en.wikipedia.org/wiki/ECMAScript_for_XML)
  * [JavaScript](https://en.wikipedia.org/wiki/JavaScript) (first named Mocha, then LiveScript)
  * [JScript](https://en.wikipedia.org/wiki/JScript)
  * [Source](https://en.wikipedia.org/wiki/Source_\(programming_language\))
* [Eiffel](https://en.wikipedia.org/wiki/Eiffel_\(programming_language\))
* [Fortran](https://en.wikipedia.org/wiki/Fortran) (better modularity in later Standards)
  * [F](https://en.wikipedia.org/wiki/F_\(programming_language\))
* [GAUSS](https://en.wikipedia.org/wiki/GAUSS_\(software\))
* [Go](https://en.wikipedia.org/wiki/Go_\(programming_language\))
* [Harbour](https://en.wikipedia.org/wiki/Harbour_\(software\))
* [HyperTalk](https://en.wikipedia.org/wiki/HyperTalk)
* [Java](https://en.wikipedia.org/wiki/Java_\(programming_language\))
  * [Groovy](https://en.wikipedia.org/wiki/Groovy_\(programming_language\))
  * [Join Java](https://en.wikipedia.org/wiki/Join_Java)
  * [Tea](https://en.wikipedia.org/wiki/Tea_\(programming_language\))
* [JOVIAL](https://en.wikipedia.org/wiki/JOVIAL)
* [Julia](https://en.wikipedia.org/wiki/Julia_\(programming_language\))
* [Language H](https://en.wikipedia.org/wiki/Language_H)
* [Lasso](https://en.wikipedia.org/wiki/Lasso_\(programming_language\))
* [Modula-2](https://en.wikipedia.org/wiki/Modula-2) (fundamentally based on modules)
* [Mathematica](https://en.wikipedia.org/wiki/Mathematica)
* [MATLAB](https://en.wikipedia.org/wiki/MATLAB)
* [Mesa](https://en.wikipedia.org/wiki/Mesa)
* [MUMPS](https://en.wikipedia.org/wiki/MUMPS) (first release was more modular than other languages of the time; the standard has become even more modular since then)
* [Nemerle](https://en.wikipedia.org/wiki/Nemerle)
* [Nim](https://en.wikipedia.org/wiki/Nim_\(programming_language\))
* [Oberon](https://en.wikipedia.org/wiki/Oberon_\(programming_language\)), [Oberon-2](https://en.wikipedia.org/wiki/Oberon-2)(improved, smaller, faster, safer follow-ons for Modula-2)
  * [Component Pascal](https://en.wikipedia.org/wiki/Component_Pascal)
  * [Seneca](https://en.wikipedia.org/wiki/Oberon-2_\(programming_language\))
* [OCaml](https://en.wikipedia.org/wiki/OCaml)
* [Occam](https://en.wikipedia.org/wiki/Occam_\(programming_language\))
* [Oriel](https://en.wikipedia.org/wiki/Oriel_\(scripting_language\))
* [Pascal](https://en.wikipedia.org/wiki/Pascal_\(programming_language\)) (successor to ALGOL 60, predecessor of Modula-2)
  * [Free Pascal](https://en.wikipedia.org/wiki/Free_Pascal) (FPC)
  * [Object Pascal](https://en.wikipedia.org/wiki/Object_Pascal), [Delphi](https://en.wikipedia.org/wiki/Delphi_programming_language)
* [PCASTL](https://en.wikipedia.org/wiki/PCASTL)
* [Perl](https://en.wikipedia.org/wiki/Perl)
* [Pike](https://en.wikipedia.org/wiki/Pike_\(programming_language\))
* [PL/C](https://en.wikipedia.org/wiki/PL/C)
* [PL/I](https://en.wikipedia.org/wiki/PL/I) (large general purpose language, originally for IBM mainframes)
* [Plus](https://en.wikipedia.org/wiki/Plus_\(programming_language\))
* [PowerShell](https://en.wikipedia.org/wiki/PowerShell)
* [PROSE](https://en.wikipedia.org/wiki/PROSE_modeling_language)
* [Python](https://en.wikipedia.org/wiki/Python_\(programming_language\))
* [R](https://en.wikipedia.org/wiki/R_\(programming_language\))
* [Rapira](https://en.wikipedia.org/wiki/Rapira)
* [RPG](https://en.wikipedia.org/wiki/IBM_RPG)
* [Rust](https://en.wikipedia.org/wiki/Rust_\(programming_language\))
* [S-Lang](https://en.wikipedia.org/wiki/S-Lang)
* [VBScript](https://en.wikipedia.org/wiki/VBScript)
* [Visual Basic](https://en.wikipedia.org/wiki/Visual_Basic)
* [Visual FoxPro](https://en.wikipedia.org/wiki/Visual_FoxPro)
* [Wolfram Language](https://en.wikipedia.org/wiki/Wolfram_Language)
* [Microsoft Dynamics AX](https://en.wikipedia.org/wiki/Microsoft_Dynamics_AX)(X++)

### Query languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=54)]

Main article: [Query language](https://en.wikipedia.org/wiki/Query_language)

### Reflective Language\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=55)]

[Reflective](https://en.wikipedia.org/wiki/Reflection_\(computer_science\)) languages let programs examine and possibly modify their high level structure at runtime or compile-time. This is most common in high-level virtual machine programming languages like [Smalltalk](https://en.wikipedia.org/wiki/Smalltalk), and less common in lower-level programming languages like [C](https://en.wikipedia.org/wiki/C_\(programming_language\)). Languages and platforms supporting reflection:See also: [Aspect-oriented programming](https://en.wikipedia.org/wiki/Aspect-oriented_programming)

* [Befunge](https://en.wikipedia.org/wiki/Befunge)
* [Ceylon](https://en.wikipedia.org/wiki/Ceylon_\(programming_language\))
* [Charm](https://en.wikipedia.org/wiki/Charm_\(language\))
* [ChucK](https://en.wikipedia.org/wiki/ChucK)
* [CLI](https://en.wikipedia.org/wiki/List_of_CLI_languages)
  * [C#](https://en.wikipedia.org/wiki/C_Sharp_\(programming_language\))
* [Cobra](https://en.wikipedia.org/wiki/Cobra_\(programming_language\))
* [Component Pascal](https://en.wikipedia.org/wiki/Component_Pascal) [BlackBox Component Builder](https://en.wikipedia.org/wiki/BlackBox_Component_Builder)
* [Curl](https://en.wikipedia.org/wiki/Curl_\(programming_language\))
* [Cypher](https://en.wikipedia.org/wiki/Cypher_\(query_language\))
* [Delphi](https://en.wikipedia.org/wiki/Delphi_programming_language) [Object Pascal](https://en.wikipedia.org/wiki/Object_Pascal)
* [eC](https://en.wikipedia.org/wiki/EC_\(programming_language\))
* [ECMAScript](https://en.wikipedia.org/wiki/ECMAScript)
  * [ActionScript](https://en.wikipedia.org/wiki/ActionScript)
  * [ECMAScript for XML](https://en.wikipedia.org/wiki/ECMAScript_for_XML)
  * [JavaScript](https://en.wikipedia.org/wiki/JavaScript)
  * [JScript](https://en.wikipedia.org/wiki/JScript)
* [Emacs Lisp](https://en.wikipedia.org/wiki/Emacs_Lisp)
* [Eiffel](https://en.wikipedia.org/wiki/Eiffel_\(programming_language\))
* [Harbour](https://en.wikipedia.org/wiki/Harbour_\(software\))
* [Julia](https://en.wikipedia.org/wiki/Julia_\(programming_language\))
* [JVM](https://en.wikipedia.org/wiki/List_of_JVM_languages)
  * [Java](https://en.wikipedia.org/wiki/Java_\(programming_language\))
  * [Groovy](https://en.wikipedia.org/wiki/Groovy_\(programming_language\))
  * [Join Java](https://en.wikipedia.org/wiki/Join_Java)
  * [X10](https://en.wikipedia.org/wiki/X10_\(programming_language\))
* [Lisp](https://en.wikipedia.org/wiki/Lisp_\(programming_language\))
  * [Clojure](https://en.wikipedia.org/wiki/Clojure)
  * [Common Lisp](https://en.wikipedia.org/wiki/Common_Lisp)
  * [Dylan](https://en.wikipedia.org/wiki/Dylan_\(programming_language\))
  * [Logo](https://en.wikipedia.org/wiki/Logo_\(programming_language\))
  * [Scheme](https://en.wikipedia.org/wiki/Scheme_\(programming_language\))
* [Lua](https://en.wikipedia.org/wiki/Lua_\(programming_language\))
* [Maude system](https://en.wikipedia.org/wiki/Maude_system)
* [Oberon-2](https://en.wikipedia.org/wiki/Oberon-2_\(programming_language\)) – ETH Oberon System
* [Objective-C](https://en.wikipedia.org/wiki/Objective-C)
* [PCASTL](https://en.wikipedia.org/wiki/PCASTL)
* [Perl](https://en.wikipedia.org/wiki/Perl)
* [PHP](https://en.wikipedia.org/wiki/PHP)
* [Pico](https://en.wikipedia.org/wiki/Pico_\(programming_language\))
* [Poplog](https://en.wikipedia.org/wiki/Poplog)
  * [POP-11](https://en.wikipedia.org/wiki/POP-11)
* [PowerShell](https://en.wikipedia.org/wiki/PowerShell)
* [Prolog](https://en.wikipedia.org/wiki/Prolog)
* [Python](https://en.wikipedia.org/wiki/Python_\(programming_language\))
* [REBOL](https://en.wikipedia.org/wiki/REBOL)
* [Red](https://en.wikipedia.org/wiki/Red_\(programming_language\))
* [Ruby](https://en.wikipedia.org/wiki/Ruby_\(programming_language\))
* [Smalltalk](https://en.wikipedia.org/wiki/Smalltalk) (pure object-orientation, originally from [Xerox PARC](https://en.wikipedia.org/wiki/PARC_\(company\)))
  * [F-Script](https://en.wikipedia.org/wiki/F-Script_\(programming_language\))
  * [Little Smalltalk](https://en.wikipedia.org/wiki/Little_Smalltalk)
  * [Self](https://en.wikipedia.org/wiki/Self_\(programming_language\))
  * [Squeak](https://en.wikipedia.org/wiki/Squeak)
  * [IBM VisualAge](https://en.wikipedia.org/wiki/IBM_VisualAge)
  * [VisualWorks](https://en.wikipedia.org/wiki/VisualWorks)
* [Snobol](https://en.wikipedia.org/wiki/SNOBOL)
* [Tcl](https://en.wikipedia.org/wiki/Tcl)
* [Wolfram Language](https://en.wikipedia.org/wiki/Wolfram_Language)
* [XOTcl](https://en.wikipedia.org/wiki/XOTcl)
* [X++](https://en.wikipedia.org/wiki/Microsoft_Dynamics_AX)
* [Xojo](https://en.wikipedia.org/wiki/Xojo)

### Rule-based languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=56)]

Rule-based languages instantiate rules when activated by conditions in a set of data. Of all possible activations, some set is selected and the statements belonging to those rules execute. Rule-based languages include:\[[citation needed](https://en.wikipedia.org/wiki/Wikipedia:Citation_needed)]

* [awk](https://en.wikipedia.org/wiki/Awk)
* [CLIPS](https://en.wikipedia.org/wiki/CLIPS)
* [Constraint Handling Rules](https://en.wikipedia.org/wiki/Constraint_Handling_Rules)
* [Drools](https://en.wikipedia.org/wiki/Drools)
* [GOAL agent programming language](https://en.wikipedia.org/wiki/GOAL_agent_programming_language)
* [Jess](https://en.wikipedia.org/wiki/Jess_\(programming_language\))
* [OPS5](https://en.wikipedia.org/wiki/OPS5)
* [Prolog](https://en.wikipedia.org/wiki/Prolog)
* [ToonTalk](https://en.wikipedia.org/wiki/ToonTalk) – robots are rules
* [Mathematica](https://en.wikipedia.org/wiki/Mathematica)
* [XSLT](https://en.wikipedia.org/wiki/XSLT)\[[citation needed](https://en.wikipedia.org/wiki/Wikipedia:Citation_needed)]
* [Wolfram Language](https://en.wikipedia.org/wiki/Wolfram_Language)

### Scripting languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=57)]

"[Scripting language](https://en.wikipedia.org/wiki/Scripting_language)" has two apparently different, but in fact similar, meanings. In a traditional sense, scripting languages are designed to automate frequently used tasks that usually involve calling or passing commands to external programs. Many complex application programs provide built-in languages that let users automate tasks. Those that are [interpretive](https://en.wikipedia.org/wiki/Interpreter_\(computing\)) are often called scripting languages.

Recently, many applications have built-in traditional scripting languages, such as [Perl](https://en.wikipedia.org/wiki/Perl) or [Visual Basic](https://en.wikipedia.org/wiki/Visual_Basic), but there are quite a few native scripting languages still in use. Many scripting languages are compiled to bytecode and then this (usually) platform-independent bytecode is run through a virtual machine (compare to [Java virtual machine](https://en.wikipedia.org/wiki/Java_virtual_machine)).

* [AppleScript](https://en.wikipedia.org/wiki/AppleScript)
* [AutoHotKey](https://en.wikipedia.org/wiki/AutoHotKey)
* [AutoIt](https://en.wikipedia.org/wiki/AutoIt)
* [AWK](https://en.wikipedia.org/wiki/AWK)
* [bc](https://en.wikipedia.org/wiki/Bc_\(programming_language\))
* [BeanShell](https://en.wikipedia.org/wiki/BeanShell)
* [Bash](https://en.wikipedia.org/wiki/Bash_\(Unix_shell\))
* [Ch](https://en.wikipedia.org/wiki/Ch_\(computer_programming\)) (Embeddable C/C++ interpreter)
* [CLI](https://en.wikipedia.org/wiki/List_of_CLI_languages)
  * [C#](https://en.wikipedia.org/wiki/C_Sharp_\(programming_language\)) (compiled to bytecode, and running [JIT](https://en.wikipedia.org/wiki/Just-in-time_compilation) inside VM)
* [CLIST](https://en.wikipedia.org/wiki/CLIST)
* [ColdFusion](https://en.wikipedia.org/wiki/ColdFusion)
* [ECMAScript](https://en.wikipedia.org/wiki/ECMAScript)
  * [ActionScript](https://en.wikipedia.org/wiki/ActionScript)
  * [ECMAScript for XML](https://en.wikipedia.org/wiki/ECMAScript_for_XML)
  * [JavaScript](https://en.wikipedia.org/wiki/JavaScript) (first named Mocha, then LiveScript)
  * [JScript](https://en.wikipedia.org/wiki/JScript)
  * [Source](https://en.wikipedia.org/wiki/Source_\(programming_language\))
* [Emacs Lisp](https://en.wikipedia.org/wiki/Emacs_Lisp)
* [CMS EXEC](https://en.wikipedia.org/wiki/CMS_EXEC)
* [EXEC 2](https://en.wikipedia.org/wiki/EXEC_2)
* [F-Script](https://en.wikipedia.org/wiki/F-Script_\(programming_language\))
* [Game Maker Language](https://en.wikipedia.org/wiki/GameMaker:_Studio) (GML)
* [ICI](https://en.wikipedia.org/wiki/ICI_\(programming_language\))
* [Io](https://en.wikipedia.org/wiki/Io_\(programming_language\))
* [JASS](https://en.wikipedia.org/wiki/JASS_\(scripting_language\))
* [Julia](https://en.wikipedia.org/wiki/Julia_\(programming_language\)) (still, compiled on the fly to [machine code](https://en.wikipedia.org/wiki/Machine_code))
* [JVM](https://en.wikipedia.org/wiki/List_of_JVM_languages)
  * [Groovy](https://en.wikipedia.org/wiki/Groovy_\(programming_language\))
  * [Join Java](https://en.wikipedia.org/wiki/Join_Java)
* [Ksh](https://en.wikipedia.org/wiki/KornShell)
* [Lasso](https://en.wikipedia.org/wiki/Lasso_\(programming_language\))
* [Lua](https://en.wikipedia.org/wiki/Lua_\(programming_language\))
* [MAXScript](https://en.wikipedia.org/wiki/MAXScript)
* [MEL](https://en.wikipedia.org/wiki/Maya_Embedded_Language)
* [Object REXX](https://en.wikipedia.org/wiki/Object_REXX) (OREXX, OOREXX)
* [Oriel](https://en.wikipedia.org/wiki/Oriel_\(scripting_language\))
* [Pascal Script](https://en.wikipedia.org/wiki/Pascal_Script)
* [Perl](https://en.wikipedia.org/wiki/Perl)
* [PHP](https://en.wikipedia.org/wiki/PHP) (intended for Web servers)
* [PowerShell](https://en.wikipedia.org/wiki/PowerShell)
* [Python](https://en.wikipedia.org/wiki/Python_\(programming_language\))
* [R](https://en.wikipedia.org/wiki/R_\(programming_language\))
* [REBOL](https://en.wikipedia.org/wiki/REBOL)
* [Red](https://en.wikipedia.org/wiki/Red_\(programming_language\))
* [Rexx](https://en.wikipedia.org/wiki/Rexx)
* [Revolution](https://en.wikipedia.org/wiki/Revolution_\(programming_language\))
* [Ruby](https://en.wikipedia.org/wiki/Ruby_\(programming_language\))
* [Sh](https://en.wikipedia.org/wiki/Bourne_shell)
* [Smalltalk](https://en.wikipedia.org/wiki/Smalltalk)
* [S-Lang](https://en.wikipedia.org/wiki/S-Lang)
* [sed](https://en.wikipedia.org/wiki/Sed)
* [Tea](https://en.wikipedia.org/wiki/Tea_\(programming_language\))
* [Tcl](https://en.wikipedia.org/wiki/Tcl)
* [TorqueScript](https://en.wikipedia.org/wiki/TorqueScript_\(programming_language\))
* [VBScript](https://en.wikipedia.org/wiki/VBScript)
* [WebDNA](https://en.wikipedia.org/wiki/WebDNA), dedicated to database-driven websites
* [Windows PowerShell](https://en.wikipedia.org/wiki/Windows_PowerShell) ([.NET](https://en.wikipedia.org/wiki/.NET_Framework)-based CLI)
* Winbatch
* Many shell command languages such as [Unix shell](https://en.wikipedia.org/wiki/Unix_shell) or [DIGITAL Command Language](https://en.wikipedia.org/wiki/DIGITAL_Command_Language) (DCL) on VMS have powerful scripting abilities.

### Stack-based languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=58)]

Main category: [Stack-oriented programming languages](https://en.wikipedia.org/wiki/Category:Stack-oriented_programming_languages)

Stack-based languages are a type of [data-structured language](https://en.wikipedia.org/w/index.php?title=Data-structured_language\&action=edit\&redlink=1) that are based on the [stack](https://en.wikipedia.org/wiki/Stack_\(abstract_data_type\)) data structure.

* [Beatnik](https://en.wikipedia.org/wiki/Beatnik_\(programming_language\))
* Canonware Onyx[\[6\]](https://en.wikipedia.org/wiki/List_of_programming_languages_by_type#cite_note-8)
* [Factor](https://en.wikipedia.org/wiki/Factor_\(programming_language\))
* [Forth](https://en.wikipedia.org/wiki/Forth_\(programming_language\))
* [Joy](https://en.wikipedia.org/wiki/Joy_\(programming_language\)) (all functions work on parameter stacks instead of named parameters)
* [Piet](https://en.wikipedia.org/wiki/Piet_\(programming_language\))
* [Poplog](https://en.wikipedia.org/wiki/Poplog) via its implementation language [POP-11](https://en.wikipedia.org/wiki/POP-11)
* [PostScript](https://en.wikipedia.org/wiki/PostScript)
* [RPL](https://en.wikipedia.org/wiki/RPL_\(programming_language\))
* [S-Lang](https://en.wikipedia.org/wiki/S-Lang)

### Synchronous languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=59)]

Main category: [Synchronous programming languages](https://en.wikipedia.org/wiki/Category:Synchronous_programming_languages)

[Synchronous programming languages](https://en.wikipedia.org/wiki/Synchronous_programming_language) are optimized for programming reactive systems, systems that are often interrupted and must respond quickly. Many such systems are also called [realtime systems](https://en.wikipedia.org/wiki/Real-time_computing), and are used often in [embedded systems](https://en.wikipedia.org/wiki/Embedded_system).

Examples:

* [Argus](https://en.wikipedia.org/wiki/Argus_\(programming_language\))
* [Averest](https://en.wikipedia.org/wiki/Averest)
* [Esterel](https://en.wikipedia.org/wiki/Esterel)
* [Lustre](https://en.wikipedia.org/wiki/Lustre_\(programming_language\))
* [Signal](https://en.wikipedia.org/wiki/SIGNAL_\(programming_language\))

### Shading languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=60)]

See also: [Category:Shading languages](https://en.wikipedia.org/wiki/Category:Shading_languages)

A [shading language](https://en.wikipedia.org/wiki/Shading_language) is a graphics programming language adapted to programming shader effects. Such language forms usually consist of special data types, like "color" and "normal". Due to the variety of target markets for 3D computer graphics.

#### Real-time rendering\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=61)]

They provide both higher hardware abstraction and a more flexible programming model than previous paradigms which hardcoded transformation and shading equations. This gives the programmer greater control over the rendering process and delivers richer content at lower overhead.

* [Adobe Graphics Assembly Language](https://en.wikipedia.org/wiki/Adobe_Graphics_Assembly_Language) (AGAL)[\[7\]](https://en.wikipedia.org/wiki/List_of_programming_languages_by_type#cite_note-9)
* [ARB assembly language](https://en.wikipedia.org/wiki/ARB_assembly_language) (ARB assembly)
* [OpenGL Shading Language](https://en.wikipedia.org/wiki/OpenGL_Shading_Language) (GLSL or glslang)
* [High-Level Shading Language](https://en.wikipedia.org/wiki/High-Level_Shading_Language) (HLSL) or DirectX Shader Assembly Language
* [PlayStation Shader Language](https://en.wikipedia.org/wiki/PlayStation_Shader_Language) (PSSL)
* [Metal Shading Language](https://en.wikipedia.org/wiki/Metal_\(API\)) (MSL)
* [Cg](https://en.wikipedia.org/wiki/Cg_\(programming_language\))
* Shining Rock Shading Language (SRSL)[\[8\]](https://en.wikipedia.org/wiki/List_of_programming_languages_by_type#cite_note-10)
* Spark[\[9\]](https://en.wikipedia.org/wiki/List_of_programming_languages_by_type#cite_note-11)
* Nitrous Shading Language[\[10\]](https://en.wikipedia.org/wiki/List_of_programming_languages_by_type#cite_note-12)
* Godot Shading Language[\[11\]](https://en.wikipedia.org/wiki/List_of_programming_languages_by_type#cite_note-13)

#### Offline rendering\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=62)]

Shading languages used in offline rendering produce maximum image quality. Processing such shaders is time-consuming. The computational power required can be expensive because of their ability to produce photorealistic results.

* [RenderMan Shading Language](https://en.wikipedia.org/wiki/RenderMan_Shading_Language) (RSL)
* Houdini VEX Shading Language (VEX)
* [Gelato Shading Language](https://en.wikipedia.org/wiki/Gelato_\(software\))
* [Open Shading Language](https://en.wikipedia.org/wiki/Open_Shading_Language) (OSL)

### Syntax-handling languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=63)]

These languages assist with generating [lexical analyzers](https://en.wikipedia.org/wiki/Lexical_analysis) and [parsers](https://en.wikipedia.org/wiki/Parsing) for [context-free grammars](https://en.wikipedia.org/wiki/Context-free_grammar).

* [ANTLR](https://en.wikipedia.org/wiki/ANTLR)
* [Coco/R](https://en.wikipedia.org/wiki/Coco/R) (EBNF with semantics)
* [GNU bison](https://en.wikipedia.org/wiki/GNU_bison) (FSF's version of Yacc)
* GNU [Flex](https://en.wikipedia.org/wiki/Flex_\(lexical_analyser_generator\)) (FSF version of Lex)
* glex/gyacc (GoboSoft compiler-compiler to Eiffel)
* [lex](https://en.wikipedia.org/wiki/Lex_\(software\)) (Lexical Analysis, from Bell Labs)
* [M4](https://en.wikipedia.org/wiki/M4_\(computer_language\))
* [Parsing expression grammar](https://en.wikipedia.org/wiki/Parsing_expression_grammar) (PEG)
* [Prolog](https://en.wikipedia.org/wiki/Prolog)
* [Emacs Lisp](https://en.wikipedia.org/wiki/Emacs_Lisp)
* [Lisp](https://en.wikipedia.org/wiki/Lisp_\(programming_language\))
* [SableCC](https://en.wikipedia.org/wiki/SableCC)
* [Scheme](https://en.wikipedia.org/wiki/Scheme_\(programming_language\))
* [yacc](https://en.wikipedia.org/wiki/Yacc) (yet another compiler-compiler, from Bell Labs)
* [JavaCC](https://en.wikipedia.org/wiki/JavaCC)

### System languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=64)]

The **system programming languages** are for low level tasks like memory management or task management. A system programming language usually refers to a programming language used for system programming; such languages are designed for writing system software, which usually requires different development approaches when compared with application software.

System software is computer software designed to operate and control the computer hardware, and to provide a platform for running application software. System software includes software categories such as operating systems, utility software, device drivers, compilers, and linkers. Examples of system languages include:

| hideLanguage                                                                       | Originator                                                                                                                                                      | First appeared | Influenced by                                                                                                                                                                                                                                                                                                                                                                                                                                            | Used for                                                                                                                                                                                                                           |
| ---------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [ESPOL](https://en.wikipedia.org/wiki/Executive_Systems_Problem_Oriented_Language) | [Burroughs Corporation](https://en.wikipedia.org/wiki/Burroughs_Corporation)                                                                                    | 1961           | [ALGOL 60](https://en.wikipedia.org/wiki/ALGOL_60)                                                                                                                                                                                                                                                                                                                                                                                                       | [MCP](https://en.wikipedia.org/wiki/Burroughs_MCP)                                                                                                                                                                                 |
| [PL/I](https://en.wikipedia.org/wiki/PL/I)                                         | [IBM](https://en.wikipedia.org/wiki/IBM), [SHARE](https://en.wikipedia.org/wiki/SHARE_\(computing\))                                                            | 1964           | ALGOL, FORTRAN, some COBOL                                                                                                                                                                                                                                                                                                                                                                                                                               | [Multics](https://en.wikipedia.org/wiki/Multics)                                                                                                                                                                                   |
| [PL360](https://en.wikipedia.org/wiki/PL360)                                       | [Niklaus Wirth](https://en.wikipedia.org/wiki/Niklaus_Wirth)                                                                                                    | 1968           | ALGOL 60                                                                                                                                                                                                                                                                                                                                                                                                                                                 | [ALGOL W](https://en.wikipedia.org/wiki/ALGOL_W)                                                                                                                                                                                   |
| [C](https://en.wikipedia.org/wiki/C_\(programming_language\))                      | [Dennis Ritchie](https://en.wikipedia.org/wiki/Dennis_Ritchie)                                                                                                  | 1969           | [BCPL](https://en.wikipedia.org/wiki/BCPL)                                                                                                                                                                                                                                                                                                                                                                                                               | Most [operating system kernels](https://en.wikipedia.org/wiki/Kernel_\(operating_system\)), including [Windows NT](https://en.wikipedia.org/wiki/Windows_NT) and most [Unix-like](https://en.wikipedia.org/wiki/Unix-like) systems |
| [PL/S](https://en.wikipedia.org/wiki/PL/S)                                         | [IBM](https://en.wikipedia.org/wiki/IBM)                                                                                                                        | 196x           | [PL/I](https://en.wikipedia.org/wiki/PL/I)                                                                                                                                                                                                                                                                                                                                                                                                               | [OS/360](https://en.wikipedia.org/wiki/OS/360)                                                                                                                                                                                     |
| [BLISS](https://en.wikipedia.org/wiki/BLISS)                                       | [Carnegie Mellon University](https://en.wikipedia.org/wiki/Carnegie_Mellon_University)                                                                          | 1970           | ALGOL-PL/I[\[12\]](https://en.wikipedia.org/wiki/List_of_programming_languages_by_type#cite_note-14)                                                                                                                                                                                                                                                                                                                                                     | [VMS](https://en.wikipedia.org/wiki/OpenVMS) (portions)                                                                                                                                                                            |
| [PL/8](https://en.wikipedia.org/wiki/PL/I#PL/I_dialects)                           | [IBM](https://en.wikipedia.org/wiki/IBM)                                                                                                                        | 197x           | [PL/I](https://en.wikipedia.org/wiki/PL/I)                                                                                                                                                                                                                                                                                                                                                                                                               | [AIX](https://en.wikipedia.org/wiki/IBM_AIX)                                                                                                                                                                                       |
| [PL/MP and PL/MI](https://en.wikipedia.org/wiki/PL/I#PL/I_dialects)                | [IBM](https://en.wikipedia.org/wiki/IBM)                                                                                                                        | 197x           | [PL/I](https://en.wikipedia.org/wiki/PL/I)                                                                                                                                                                                                                                                                                                                                                                                                               | [CPF](https://en.wikipedia.org/wiki/Control_Program_Facility), [OS/400](https://en.wikipedia.org/wiki/OS/400)                                                                                                                      |
| [PL-6](https://en.wikipedia.org/wiki/PL-6)                                         | [Honeywell, Inc.](https://en.wikipedia.org/wiki/Honeywell,_Inc.)                                                                                                | 197x           | [PL/I](https://en.wikipedia.org/wiki/PL/I)                                                                                                                                                                                                                                                                                                                                                                                                               | [CP-6](https://en.wikipedia.org/wiki/Honeywell_CP-6)                                                                                                                                                                               |
| [SYMPL](https://en.wikipedia.org/wiki/SYMPL)                                       | [CDC](https://en.wikipedia.org/wiki/Control_Data_Corporation)                                                                                                   | 197x           | [JOVIAL](https://en.wikipedia.org/wiki/JOVIAL)                                                                                                                                                                                                                                                                                                                                                                                                           | [NOS](https://en.wikipedia.org/wiki/NOS_\(software\)) subsystems, most compilers, FSE editor                                                                                                                                       |
| [C++](https://en.wikipedia.org/wiki/C%2B%2B)                                       | [Bjarne Stroustrup](https://en.wikipedia.org/wiki/Bjarne_Stroustrup)                                                                                            | 1979           | [C](https://en.wikipedia.org/wiki/C_\(programming_language\)), [Simula](https://en.wikipedia.org/wiki/Simula)                                                                                                                                                                                                                                                                                                                                            | See C++ Applications[\[13\]](https://en.wikipedia.org/wiki/List_of_programming_languages_by_type#cite_note-15)                                                                                                                     |
| [Ada](https://en.wikipedia.org/wiki/Ada_\(programming_language\))                  | [Jean Ichbiah](https://en.wikipedia.org/wiki/Jean_Ichbiah), [S. Tucker Taft](https://en.wikipedia.org/w/index.php?title=S._Tucker_Taft\&action=edit\&redlink=1) | 1983           | [ALGOL 68](https://en.wikipedia.org/wiki/ALGOL_68), [Pascal](https://en.wikipedia.org/wiki/Pascal_\(programming_language\)), [C++](https://en.wikipedia.org/wiki/C%2B%2B), [Java](https://en.wikipedia.org/wiki/Java_\(programming_language\)), [Eiffel](https://en.wikipedia.org/wiki/Eiffel_\(programming_language\))                                                                                                                                  | Embedded systems, OS kernels, compilers, games, simulations, [CubeSat](https://en.wikipedia.org/wiki/CubeSat), air traffic control, and avionics                                                                                   |
| [D](https://en.wikipedia.org/wiki/D_\(programming_language\))                      | [Digital Mars](https://en.wikipedia.org/wiki/Digital_Mars)                                                                                                      | 2001           | [C++](https://en.wikipedia.org/wiki/C%2B%2B)                                                                                                                                                                                                                                                                                                                                                                                                             | Multiple domains[\[14\]](https://en.wikipedia.org/wiki/List_of_programming_languages_by_type#cite_note-16)                                                                                                                         |
| [Nim](https://en.wikipedia.org/wiki/Nim_\(programming_language\))                  | Andreas Rumpf                                                                                                                                                   | 2008           | [Ada](https://en.wikipedia.org/wiki/Ada_\(programming_language\)), [Modula-3](https://en.wikipedia.org/wiki/Modula-3), [Lisp](https://en.wikipedia.org/wiki/Lisp_\(programming_language\)), [C++](https://en.wikipedia.org/wiki/C%2B%2B), [Object Pascal](https://en.wikipedia.org/wiki/Object_Pascal), [Python](https://en.wikipedia.org/wiki/Python_\(programming_language\)), [Oberon](https://en.wikipedia.org/wiki/Oberon_\(programming_language\)) | OS kernels, compilers, games                                                                                                                                                                                                       |
| [Rust](https://en.wikipedia.org/wiki/Rust_\(programming_language\))                | [Mozilla Research](https://en.wikipedia.org/wiki/Mozilla_Research)[\[15\]](https://en.wikipedia.org/wiki/List_of_programming_languages_by_type#cite_note-17)    | 2010           | [C++](https://en.wikipedia.org/wiki/C%2B%2B), [Haskell](https://en.wikipedia.org/wiki/Haskell_\(programming_language\)), [Erlang](https://en.wikipedia.org/wiki/Erlang_\(programming_language\)), [Ruby](https://en.wikipedia.org/wiki/Ruby_\(programming_language\))                                                                                                                                                                                    | [Servo layout engine](https://en.wikipedia.org/wiki/Servo_layout_engine), [Redox OS](https://en.wikipedia.org/wiki/Redox_OS)                                                                                                       |
| [Swift](https://en.wikipedia.org/wiki/Swift_\(programming_language\))              | [Apple Inc.](https://en.wikipedia.org/wiki/Apple_Inc.)                                                                                                          | 2014           | [C](https://en.wikipedia.org/wiki/C_\(programming_language\)), [Objective-C](https://en.wikipedia.org/wiki/Objective-C), [Rust](https://en.wikipedia.org/wiki/Rust_\(programming_language\))                                                                                                                                                                                                                                                             | [macOS](https://en.wikipedia.org/wiki/MacOS), [iOS](https://en.wikipedia.org/wiki/IOS) app development [\[c\]](https://en.wikipedia.org/wiki/List_of_programming_languages_by_type#cite_note-18)                                   |
| [Zig](https://en.wikipedia.org/wiki/Zig_\(programming_language\))                  | Andrew Kelley                                                                                                                                                   | 2016           | [C](https://en.wikipedia.org/wiki/C_\(programming_language\)), [C++](https://en.wikipedia.org/wiki/C%2B%2B), [LLVM IR](https://en.wikipedia.org/wiki/LLVM_IR), [Go](https://en.wikipedia.org/wiki/Go_\(programming_language\)), [Rust](https://en.wikipedia.org/wiki/Rust_\(programming_language\)), [JavaScript](https://en.wikipedia.org/wiki/JavaScript)                                                                                              | As a replacement for C                                                                                                                                                                                                             |

### Transformation languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=65)]

Main article: [Transformation language](https://en.wikipedia.org/wiki/Transformation_language)

### Visual languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=66)]

Main category: [Visual programming languages](https://en.wikipedia.org/wiki/Category:Visual_programming_languages)

[Visual programming languages](https://en.wikipedia.org/wiki/Visual_programming_language) let users specify programs in a two-(or more)-dimensional way, instead of as one-dimensional text strings, via graphic layouts of various types. Some [dataflow programming](https://en.wikipedia.org/wiki/Dataflow_programming) languages are also visual languages.

* [Analytica](https://en.wikipedia.org/wiki/Analytica_\(software\))
* [Blockly](https://en.wikipedia.org/wiki/Blockly)
* [Clickteam Fusion](https://en.wikipedia.org/wiki/Clickteam)
* [DRAKON](https://en.wikipedia.org/wiki/DRAKON)
* [Fabrik](https://en.wikipedia.org/wiki/Fabrik_\(software\))
* G (used in [LabVIEW](https://en.wikipedia.org/wiki/LabVIEW))
* [Grasshopper](https://en.wikipedia.org/wiki/Grasshopper_3D)
* [Lava](https://en.wikipedia.org/wiki/Lava_\(programming_language\))
* [Limnor](https://en.wikipedia.org/wiki/Limnor)
* [Max](https://en.wikipedia.org/wiki/Max_\(software\))
* [NXT-G](https://en.wikipedia.org/wiki/NXT-G)
* [Pict](https://en.wikipedia.org/wiki/Pict_\(programming_language\))
* [Prograph](https://en.wikipedia.org/wiki/Prograph)
* [Pure Data](https://en.wikipedia.org/wiki/Pure_Data)
* [Quartz Composer](https://en.wikipedia.org/wiki/Quartz_Composer)
* [Scratch](https://en.wikipedia.org/wiki/Scratch_\(programming_language\)) (written in and based on [Squeak](https://en.wikipedia.org/wiki/Squeak), a version of [Smalltalk](https://en.wikipedia.org/wiki/Smalltalk))
* [Snap!](https://en.wikipedia.org/wiki/Snap!_\(programming_language\))
* [Simulink](https://en.wikipedia.org/wiki/Simulink)
* [Spreadsheets](https://en.wikipedia.org/wiki/Spreadsheet)
* [Stateflow](https://en.wikipedia.org/wiki/Stateflow)
* [Subtext](https://en.wikipedia.org/wiki/Subtext_\(programming_language\))
* [ToonTalk](https://en.wikipedia.org/wiki/ToonTalk)
* [VEE](https://en.wikipedia.org/wiki/Agilent_VEE)
* [VisSim](https://en.wikipedia.org/wiki/VisSim)
* [Vvvv](https://en.wikipedia.org/wiki/Vvvv)
* [XOD](https://en.wikipedia.org/wiki/XOD_\(programming_language\))
* [EICASLAB](https://en.wikipedia.org/wiki/EICASLAB)

### Wirth languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=67)]

Computer scientist [Niklaus Wirth](https://en.wikipedia.org/wiki/Niklaus_Wirth) designed and implemented several influential languages.

* [ALGOL W](https://en.wikipedia.org/wiki/ALGOL_W)
* [Euler](https://en.wikipedia.org/wiki/Euler_\(programming_language\))
* [Modula](https://en.wikipedia.org/wiki/Modula)
  * [Modula-2](https://en.wikipedia.org/wiki/Modula-2), [Modula-3](https://en.wikipedia.org/wiki/Modula-3), variants
    * [Obliq](https://en.wikipedia.org/wiki/Obliq) Modula 3 variant
* [Oberon](https://en.wikipedia.org/wiki/Oberon_\(programming_language\)) (Oberon, Oberon-07, Oberon-2)
  * [Component Pascal](https://en.wikipedia.org/wiki/Component_Pascal)
  * [Oberon-2](https://en.wikipedia.org/wiki/Oberon-2_\(programming_language\))
* [Pascal](https://en.wikipedia.org/wiki/Pascal_\(programming_language\))
  * [Object Pascal](https://en.wikipedia.org/wiki/Object_Pascal) (umbrella name for [Delphi](https://en.wikipedia.org/wiki/Delphi_programming_language), [Free Pascal](https://en.wikipedia.org/wiki/Free_Pascal), [Oxygene](https://en.wikipedia.org/wiki/Oxygene_\(programming_language\)), others)

### XML-based languages\[[edit](https://en.wikipedia.org/w/index.php?title=List_of_programming_languages_by_type\&action=edit\&section=68)]

These are languages based on or that operate on [XML](https://en.wikipedia.org/wiki/XML).

* [Ant](https://en.wikipedia.org/wiki/Apache_Ant)
* [Cω](https://en.wikipedia.org/wiki/C%CF%89)
* [ECMAScript for XML](https://en.wikipedia.org/wiki/ECMAScript_for_XML)
* [MXML](https://en.wikipedia.org/wiki/MXML)
* [LZX](https://en.wikipedia.org/wiki/OpenLaszlo)
* [XAML](https://en.wikipedia.org/wiki/XAML)
* [XPath](https://en.wikipedia.org/wiki/XPath)
* [XQuery](https://en.wikipedia.org/wiki/XQuery)
* [XProc](https://en.wikipedia.org/wiki/XProc)
* eXtensible Stylesheet Language Transformations ([XSLT](https://en.wikipedia.org/wiki/XSLT))

###


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