sockjs-client
Last updated
Last updated
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SockJS is a browser JavaScript library that provides a WebSocket-like object. SockJS gives you a coherent, cross-browser, Javascript API which creates a low latency, full duplex, cross-domain communication channel between the browser and the web server.
Under the hood SockJS tries to use native WebSockets first. If that fails it can use a variety of browser-specific transport protocols and presents them through WebSocket-like abstractions.
SockJS is intended to work for all modern browsers and in environments which don't support the WebSocket protocol -- for example, behind restrictive corporate proxies.
SockJS-client does require a server counterpart:
SockJS-node is a SockJS server for Node.js.
Philosophy:
The API should follow HTML5 Websockets API as closely as possible.
All the transports must support cross domain connections out of the box. It's possible and recommended to host a SockJS server on a different server than your main web site.
There is support for at least one streaming protocol for every major browser.
Streaming transports should work cross-domain and should support cookies (for cookie-based sticky sessions).
Polling transports are used as a fallback for old browsers and hosts behind restrictive proxies.
Connection establishment should be fast and lightweight.
No Flash inside (no need to open port 843 - which doesn't work through proxies, no need to host 'crossdomain.xml', no need to wait for 3 seconds in order to detect problems)
Subscribe to SockJS mailing list for discussions and support.
SockJS-client JavaScript client library
SockJS-node Node.js server
SockJS-erlang Erlang server
SockJS-cyclone Python/Cyclone/Twisted server
SockJS-tornado Python/Tornado server
SockJS-twisted Python/Twisted server
SockJS-aiohttp Python/Aiohttp server
Spring Framework Java client & server
vert.x Java/vert.x server
Xitrum Scala server
Atmosphere Framework JavaEE Server, Play Framework, Netty, Vert.x
Actix SockJS Rust Server, Actix Framework
Work in progress:
syp.biz.SockJS.NET - .NET port of the SockJS client
SockJS mimics the WebSockets API, but instead of WebSocket
there is a SockJS
Javascript object.
First, you need to load the SockJS JavaScript library. For example, you can put that in your HTML head:
After the script is loaded you can establish a connection with the SockJS server. Here's a simple example:
Similar to the 'WebSocket' API, the 'SockJS' constructor takes one, or more arguments:
url
may contain a query string, if one is desired.
Where options
is a hash which can contain:
server (string)
String to append to url for actual data connection. Defaults to a random 4 digit number.
transports (string OR array of strings)
Sometimes it is useful to disable some fallback transports. This option allows you to supply a list transports that may be used by SockJS. By default all available transports will be used.
sessionId (number OR function)
Both client and server use session identifiers to distinguish connections. If you specify this option as a number, SockJS will use its random string generator function to generate session ids that are N-character long (where N corresponds to the number specified by sessionId). When you specify this option as a function, the function must return a randomly generated string. Every time SockJS needs to generate a session id it will call this function and use the returned string directly. If you don't specify this option, the default is to use the default random string generator to generate 8-character long session ids.
timeout (number)
Specify a minimum timeout in milliseconds to use for the transport connections. By default this is dynamically calculated based on the measured RTT and the number of expected round trips. This setting will establish a minimum, but if the calculated timeout is higher, that will be used.
Although the 'SockJS' object tries to emulate the 'WebSocket' behaviour, it's impossible to support all of its features. An important SockJS limitation is the fact that you're not allowed to open more than one SockJS connection to a single domain at a time. This limitation is caused by an in-browser limit of outgoing connections - usually browsers don't allow opening more than two outgoing connections to a single domain. A single SockJS session requires those two connections - one for downloading data, the other for sending messages. Opening a second SockJS session at the same time would most likely block, and can result in both sessions timing out.
Opening more than one SockJS connection at a time is generally a bad practice. If you absolutely must do it, you can use multiple subdomains, using a different subdomain for every SockJS connection.
Browser
Websockets
Streaming
Polling
IE 6, 7
no
no
jsonp-polling
IE 8, 9 (cookies=no)
no
xdr-streaming †
xdr-polling †
IE 8, 9 (cookies=yes)
no
iframe-htmlfile
iframe-xhr-polling
IE 10
rfc6455
xhr-streaming
xhr-polling
Chrome 6-13
hixie-76
xhr-streaming
xhr-polling
Chrome 14+
hybi-10 / rfc6455
xhr-streaming
xhr-polling
Firefox <10
no ‡
xhr-streaming
xhr-polling
Firefox 10+
hybi-10 / rfc6455
xhr-streaming
xhr-polling
Safari 5.x
hixie-76
xhr-streaming
xhr-polling
Safari 6+
rfc6455
xhr-streaming
xhr-polling
Opera 10.70+
no ‡
iframe-eventsource
iframe-xhr-polling
Opera 12.10+
rfc6455
xhr-streaming
xhr-polling
Konqueror
no
no
jsonp-polling
†: IE 8+ supports XDomainRequest, which is essentially a modified AJAX/XHR that can do requests across domains. But unfortunately it doesn't send any cookies, which makes it inappropriate for deployments when the load balancer uses JSESSIONID cookie to do sticky sessions.
‡: Firefox 4.0 and Opera 11.00 and shipped with disabled Websockets "hixie-76". They can still be enabled by manually changing a browser setting.
Sometimes you may want to serve your html from "file://" address - for development or if you're using PhoneGap or similar technologies. But due to the Cross Origin Policy files served from "file://" have no Origin, and that means some of SockJS transports won't work. For this reason the SockJS transport table is different than usually, major differences are:
Browser
Websockets
Streaming
Polling
IE 8, 9
same as above
iframe-htmlfile
iframe-xhr-polling
Other
same as above
iframe-eventsource
iframe-xhr-polling
Transport
References
websocket (rfc6455)
websocket (hixie-76)
websocket (hybi-10)
xhr-streaming
xdr-streaming
eventsource
iframe-eventsource
htmlfile
iframe-htmlfile
xhr-polling
xdr-polling
iframe-xhr-polling
jsonp-polling
Although the main point of SockJS is to enable browser-to-server connectivity, it is possible to connect to SockJS from an external application. Any SockJS server complying with 0.3 protocol does support a raw WebSocket url. The raw WebSocket url for the test server looks like:
ws://localhost:8081/echo/websocket
You can connect any WebSocket RFC 6455 compliant WebSocket client to this url. This can be a command line client, external application, third party code or even a browser (though I don't know why you would want to do so).
You should use a version of sockjs-client that supports the protocol used by your server. For example:
For server-side deployment tricks, especially about load balancing and session stickiness, take a look at the SockJS-node readme.
SockJS-client needs node.js for running a test server and JavaScript minification. If you want to work on SockJS-client source code, checkout the git repo and follow these steps:
To generate JavaScript, run:
To generate minified JavaScript, run:
Both commands output into the build
directory.
Automated testing provided by:
Once you've compiled the SockJS-client you may want to check if your changes pass all the tests.
This will start karma and a test support server.
There are various browser quirks which we don't intend to address:
Pressing ESC in Firefox, before Firefox 20, closes the SockJS connection. For a workaround and discussion see #18.
jsonp-polling
transport will show a "spinning wheel" (aka. "busy indicator") when sending data.
You can't open more than one SockJS connection to one domain at the same time due to the browser's limit of concurrent connections (this limit is not counting native WebSocket connections).
Although SockJS is trying to escape any strange Unicode characters (even invalid ones - like surrogates \xD800-\xDBFF or \xFFFE and \xFFFF) it's advisable to use only valid characters. Using invalid characters is a bit slower, and may not work with SockJS servers that have proper Unicode support.
Having a global function called onmessage
or such is probably a bad idea, as it could be called by the built-in postMessage
API.
From SockJS' point of view there is nothing special about SSL/HTTPS. Connecting between unencrypted and encrypted sites should work just fine.
Although SockJS does its best to support both prefix and cookie based sticky sessions, the latter may not work well cross-domain with browsers that don't accept third-party cookies by default (Safari). In order to get around this make sure you're connecting to SockJS from the same parent domain as the main site. For example 'sockjs.a.com' is able to set cookies if you're connecting from 'www.a.com' or 'a.com'.
Trying to connect from secure "https://" to insecure "http://" is not a good idea. The other way around should be fine.
Long polling is known to cause problems on Heroku, but a workaround for SockJS is available.
SockJS websocket transport is more stable over SSL. If you're a serious SockJS user then consider using SSL (more info).
Transport using capability (readyState=3).
Transport using capability (readyState=3).
.
used from an .
.
used from an .
Long-polling using .
Long-polling using .
Long-polling using normal AJAX from an .
Slow and old fashioned . This transport will show "busy indicator" (aka: "spinning wheel") when sending data.