tiny-invariant π¬π₯
A tiny invariant alternative.
What is invariant?
invariant?An invariant function takes a value, and if the value is falsy then the invariant function will throw. If the value is truthy, then the function will not throw.
import invariant from 'tiny-invariant';
invariant(truthyValue, 'This should not throw!');
invariant(falsyValue, 'This will throw!');
// Error('Invariant violation: This will throw!');Why tiny-invariant?
tiny-invariant?The library: invariant supports passing in arguments to the invariant function in a sprintf style (condition, format, a, b, c, d, e, f). It has internal logic to execute the sprintf substitutions. The sprintf logic is not removed in production builds. tiny-invariant has dropped all of the sprintf logic. tiny-invariant allows you to pass a single string message. With template literals there is really no need for a custom message formatter to be built into the library. If you need a multi part message you can just do this: invariant(condition, 'Hello, ${name} - how are you today?')
Type narrowing
tiny-invariant is useful for correctly narrowing types for flow and typescript
const value: Person | null = { name: 'Alex' }; // type of value == 'Person | null'
invariant(value, 'Expected value to be a person');
// type of value has been narrowed to 'Person'API: (condition: any, message?: string) => void
(condition: any, message?: string) => voidconditionis required and can be anythingmessageis an optional string
Installation
Dropping your message for kb savings!
message for kb savings!Big idea: you will want your compiler to convert this code:
Into this:
Babel: recommend
babel-plugin-dev-expressionTypeScript: recommend
tsdx(or you can runbabel-plugin-dev-expressionafter TypeScript compiling)
Your bundler can then drop the code in the "production" !== process.env.NODE_ENV block for your production builds to end up with this:
rollup: use rollup-plugin-replace and set
NODE_ENVtoproductionand thenrollupwill treeshake out the unused codeWebpack: instructions
Builds
We have a
es(EcmaScript module) build (because you know you want to deduplicate this super heavy library)We have a
cjs(CommonJS) buildWe have a
umd(Universal module definition) build in case you needed it
We expect process.env.NODE_ENV to be available at module compilation. We cache this value
That's it!
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